32% tax credit for games development announced!

The government has announced a globally significant tax credit of 32% for the development of video games. This is greater than the credit available to most other games developing nations, including France and the UK. The credit will bolster the Irish video games industry, encouraging both home and overseas investment.

Back in October 2020, as part of the national budget for 2021, the Irish government announced their intention to develop a tax credit for game development. Since this announcement the Imirt board and member-filled Advisory Panel has been in active discussions with the relevant government department to ensure that the needs of our industry are fully understood by those who are planning for and designing this credit.

This process reached a major milestone this month with the first details on this credit being confirmed by the Minister for Finance as part of the announcement of Ireland’s overall state budget for 2022. These details are:

· The rate of the tax credit is 32% of eligible expenses

· The maximum limit of eligible expenses is €25 million per project

· The minimum project spend required to avail of the credit is €100,000

There are a number of steps that need to be completed before this credit comes into effect. The most important of these are:

· Confirmation of the full specifics of the tax credit legislation with the release of the Budget 2022 Finance bill, which is due for release on October 22nd

· The government to get the tax credit legislation approved by the European Commission

This last step is expected to take several months to complete. Based on this, our expectation is that the credit comes into effect by mid-2022.

While working on this credit over the last year, Imirt has been given regular assurances by the department of finance that they view the establishment of this credit as an important step for the advancement of the games industry in Ireland, and they are committed to an on-going relationship with us to ensure have the desired impact on the industry. We in turn are committed to engagement with them on behalf of the industry.

This new tax credit - a piece of legislation developed specifically for the games industry - will evolve over time. We will continue working with the Department of Finance to ensure the credit will benefit as broad a range of developers as possible.

Imirt in the press

RTÉ

www.rte.ie/brainstorm/2021/1016/1254132-ireland-digital-games-video-games-tax-credit/

"this globally significant 32% tax credit will support our existing games development talent enormously, plus attract major investment from overseas. Ireland is ideally positioned to secure more of the rapidly expanding $300 billion worldwide industry."

The Irish Times

www.irishtimes.com/business/media-and-marketing/ireland-presses-start-button-on-video-games-tax-credit-1.4703580

"We want to nurture the talent that is already here and make sure they get the support they need to not only create the game they’re working on now, but the next game and the next game,"

“The other side of things is attracting people from abroad. If we have tax credits that are similar or better than other nations that they might be considering, they’ll say ‘Ireland have got a good set-up there, loads of support from the Government and a great community”

Celebrating Irish Games for Pride 2021!

This Pride month we at imirt wanted to use this opportunity to highlight some of the amazing Irish games that explore and celebrate LGBTQ+ experiences. Below are the awesome games submitted this year. We hope you search out and play through each of these amazing experiences. 


If Found by Dreamfeel

If Found by Dreamfeel

If Found... By Dreamfeel is an interactive story about a young trans woman returning home to Achill Island in the early 90s. You play by erasing the words she writes in her diary as she deals with the ups and downs of making friends, coming out to her family, and trying to prevent the end of the world. A sensitive and hopeful story about being queer in rural Ireland, made by a queer and trans led team of Irish game makers.

You can play If Found… on Steam now https://store.steampowered.com/app/1041920/If_Found/https://store.steampowered.com/app/1041920/If_Found/ 


Bleakshore by Breogán Hackett

Bleakshore by Breogán Hackett

Bleakshore by Breogán Hackett is a horror walking simulator set in a location inspired by the irish coastline. As you explore the beach and forest you also explore a trans lesbian relationship.

Check out Bleakshore on Itch.io

 https://boaheck.itch.io/bleakshore 


So May it Be: A Witch Dating Simulator by Planchette Games

So May it Be: A Witch Dating Simulator by Planchette Games

So May it Be: A Witch Dating Simulator by Planchette Games is a visual novel, set in the early 2000s, in which you play as a witch hanging out, ditching school, contacting the dead and falling in love with your witchy friends. It’s goofy, sad, eerie, sweet and romantic with themes that focus on LGBTQ+ relationships, the questioning of social roles and  the importance of community. 

You can check out So May it Be: A Witch Dating Simulator on Steam now https://store.steampowered.com/app/1274630/So_May_It_Be_A_Witch_Dating_Simulator/ 




11 Video Games Made in Ireland to Play this St. Patrick’s Day

Well, we’re all stuck indoors this St Patrick’s day and it’s looking like we’ll all need to work out a new way to celebrate. Why not grab a beer, relax and support Irish game developers by checking out some of these awesome games created by native Irish game companies:


If Found by Dreamfeel - Dublin

If Found by Dreamfeel - Dublin

If Found

If Found (Developed by Dreamfeel in Dublin, Ireland) is a visual novel about going home, coming out and erasing everything… literally. The events of If Found are set largely on Achill Island off the west coast of Ireland. The game has been critically lauded for its minimalist illustrations, ethereal sound design, sharp writing, personal themes and poignant story. 

Great if you like: Beautiful visuals, powerful storytelling/themes, accessible mechanics 

LINK: https://store.steampowered.com/app/1041920/If_Found/

Empire of Sin by Romero Games - Galway

Empire of Sin by Romero Games - Galway

Empire Of Sin

Empire of Sin (Developed by the team at Romero Games in Galway) is a strategy game that lets you experience all the ruthless dark debauchery of being a prohibition era gangster in 1920s Chicago. Empire of Sin has been praised for its atmospheric music, satisfying economic/combat mechanics, impressive visuals and character design.

Great if you like: Roleplay, Management, Turn-based combat, Strong themes/ambiance

LINK: https://www.empireofsingame.com/buy

Cardpocalypse by Gambrinous - Dublin

Cardpocalypse by Gambrinous - Dublin

Cardpocalypse

Cardpocalypse (Developed by Dublin based team, Gambrinous) is a single player digital collectible card game with a wonderful 90s themed narrative. You play as Jess, the new kid at school. On your very first day you accidentally get the most popular collectible card game, Mega Mutant Power Pets, banned. As the school takes it underground, you must try and master the game, make friends, and save the world!

Great if you like: Deckbuilding, Card games, RPGs, narrative games, the 90s

LINK: https://store.steampowered.com/app/904400/Cardpocalypse/

Guild of Dungeoneering by Gambrinous - Dublin

Guild of Dungeoneering by Gambrinous - Dublin

Guild of Dungeoneering

Guild of Dungeoneering (Another game developed by the team at Gambrinous) is a fantastic dungeon crawler roguelike with great comedic writing. Instead of controlling the hero you build the dungeon around them. Using cards drawn from your decks, you lay down rooms, monsters and of course loot! Meanwhile your Dungeoneer is making their own decisions on where to go and what to fight while the sarcastic Bard mocks them.

Great if you like: Deckbuilding, Card battling, fantasy games, strong comedy

LINK: https://store.steampowered.com/app/317820/Guild_of_Dungeoneering/

The Darkside Detective by Spooky Doorway - Galway & Dundalk

The Darkside Detective by Spooky Doorway - Galway & Dundalk

The Darkside Detective

The Darkside Detective is a point-and-click comedic mystery game (developed by Spooky Doorway in Galway and Dundalk). Take on the role of detective Francis McQueen and, along with his sidekick Patrick Dooley, solve 9 different cases.

Great if you like: Comedy games, puzzles, strong ambiance, short play sessions.

LINK: https://store.steampowered.com/app/368390/The_Darkside_Detective/

Demon Pit by Psychic Software and Doomcube - Galway

Demon Pit by Psychic Software and Doomcube - Galway

Demon Pit

Demon Pit (Developed by Psychic Software and Doomcube in Galway) is an intense arcade-style arena shooter. With a classic 90s FPS retro aesthetic you can take your grappling hook in hand and slay wave after wave of demon spawn in a constantly morphing arena.

Great if you like: Fast gameplay, FPS games, direct mechanics, replayable experiences

LINK: https://store.steampowered.com/app/548240/Demon_Pit/

So May It Be: A Witch Dating Simulator by Planchette Games - Dublin

So May It Be: A Witch Dating Simulator by Planchette Games - Dublin

So May It Be: A Witch Dating Simulator

So May It Be: A Witch Dating Simulator (Created by Planchette Games in Dublin) is a weird, magical and nostalgic visual novel set in early 2000s Ireland. Play as a witch hanging out with your witchy friends, ditch school, contact the dead and fall in love. You can relax, play some mini-games., decide who to ask out, what you say and who you love.

Great if you like: Narrative games, witchy media, dating simulators, chill experiences

LINK: https://store.steampowered.com/app/1274630/So_May_It_Be_A_Witch_Dating_Simulator/

Dicey Dungeons by Terry Cavanagh - UK & Belfast

Dicey Dungeons by Terry Cavanagh - UK & Belfast

Dicey Dungeons

Dicey Dungeons (Designed by Irish developer Terry Cavanagh with music by Chipzel from Belfast) is a fantastically fun, fast-paced deckbuilding roguelike with a wonderful setting. The game is not only clever, but looks phenomenal while paired with a soundtrack second to none.

Great if you like: Rougelike, Deckbuilding, Strategy

LINK: https://store.steampowered.com/app/861540/Dicey_Dungeons/

Star Trek Fleet Command by DIGIT Game Studios - Dublin

Star Trek Fleet Command by DIGIT Game Studios - Dublin

Star Trek Fleet Command

Star Trek Fleet Command (Developed by Dublin based studio, DIGIT Game Studios) is a mobile free-to-play empire building MMO game based in the Star Trek universe. Build up your starbase and create starships from the iconic Star Trek universe. Full of missions from the Federation, Klingons, and Romulans alike, as well as battles to fight against raiders and other players. Collect a roster of crew to assign to your starships including iconic characters like Kirk, Spock, and Khan.

Great if you like: Mobile Free-to-play, Gacha, Empire Building, MMO, Roleplay, Star Trek

LINK: https://scopely.com/game/star-trek-fleet-command/

The Little Acre by Pewter Games Studios - Dublin

The Little Acre by Pewter Games Studios - Dublin

The Little Acre

The Little Acre (Created by Pewter Games Studios in Dublin) is a short, lovingly crafted point-and-click adventure game. With gorgeous hand drawn animation, you feel like you're playing through an animated movie. The game is set in 1950s Ireland and follows the story of Aiden and his daughter Lily as they set out to find the people they have lost.  

Great if you like: stunning visuals, fully voice acted games, family friendly experiences

LINK: https://store.steampowered.com/app/423590/The_Little_Acre/

Haunted PS1 Demo Disc organised by Breogán Hackett

Haunted PS1 Demo Disc organised by Breogán Hackett

Haunted PS1 Demo Disc

Haunted PS1 Demo Disc is an entirely original concept; A collection of short lo-fi horror games built to evoke the feelings and aesthetic of late 90s games. While the game contains contributions from developers all over the world it is organised by Irish Developer Breogán Hackett.

Great if you like: Horror media, Short experiences, experimental games. 

LINK: https://hauntedps1.itch.io/demodisc2020


If you like these games and want to support the Irish games industry you can buy these games and tell your friends. Also consider donating to IMIRT, the Irish Game Makers Association. We’re an organisation that represents game developers in the Republic of Ireland. We promote, mentor, and improve the game making environment for those developing games here.

For information on more Irish developers and games, follow IMIRT on social media, subscribe to our monthly newsletter for the latest news and game announcements or become a member at Imirt.ie.

Twitter - @Imirt_ie

Facebook - facebook.com/Imirt

Instagram - @imirt.ie

Newsletter - imirt.ie/newsletter

Imirt Irish Game Awards 2019 Winners

We are happy to announce the winners for the Imirt Irish Game Development Awards 2019. The Imirt Awards 2019 were broadcast on December 3rd and were sponsored by Digit and broadcast by RAID. The awards were hosted by Jairo Lopes and David Whyms. You can check out the archived broadcast of the awards here

Cardpocalypse by Gambrinous

Cardpocalypse by Gambrinous

2019 Imirt Game of the Year

  • Cardpocalypse by Gambrinous - WINNER

  • Demon Pit by Psychic Software & DoomCube

  • Radiant: Offline Battle Arena (ROBA) by Jack Murray / Heel Turn Games

  • The Exploitation Game by Colum Higgins on behalf of Trócaire

  • Investor Island by Tall Team Limited

  • LEGO® DUPLO® WORLD by StoryToys 

  • VR Doctor Training Simulator: LMA Insertion by Choobs

  • Dice Summoners by Ciara Costelloe

  • Mindframe Arena by Fierce Fun

  • Rune by Zemilio

  • Sanctified  by Tooth and Claw Games

  • Castle Costume by Stratton Studios

  • Human Rights Defenders by Colum Higgins on behalf of Trócaire

Empire of Sin by Romero Games

Empire of Sin by Romero Games

Best Upcoming Game 

  • Empire of Sin by Romero Games - WINNER

  • This Means Warp by Outlier Games

  • The Darkside Detective: Season 2 by Spooky Doorway

  • Fireside Hero by Demid Tishin

  • Rust & Dust by Chris McHugh & Caoimhe Doyle

Cardpocalypse by Gambrinous

Cardpocalypse by Gambrinous

Best Game Design 

  • Cardpocalypse by Gambrinous - WINNER

  • Demon Pit by Psychic Software & DoomCube - RUNNER-UP

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

  • VR Doctor Training Simulator: LMA Insertion by Choobs

  • Investor Island by Tall Team Limited

Cardpocalypse by Gambrinous

Cardpocalypse by Gambrinous

Best Narrative

  • Cardpocalypse  by Gambrinous - WINNER

  • The Exploitation Game by Colum Higgins on behalf of Trócaire - RUNNER-UP

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

  • Sanctified  by Tooth and Claw Games

  • Human Rights Defenders by Colum Higgins on behalf of Trócaire

Demon Pit by Psychic Software & DoomCube

Demon Pit by Psychic Software & DoomCube

Best Game Art

  • Demon Pit by Psychic Software & DoomCube - WINNER

  • Cardpocalypse by Gambrinous - RUNNER-UP

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

  • Mindframe Arena by Fierce Fun

Demon Pit by Psychic Software & DoomCube

Demon Pit by Psychic Software & DoomCube

Best Technical Achievement 

  • Demon Pit by Psychic Software & DoomCube - WINNER

  • VR Doctor Training Simulator: LMA Insertion by Choobs - RUNNER-UP

  • Castle Costume by Stratton Studios

Cardpocalypse by Gambrinous

Cardpocalypse by Gambrinous

Best Game Audio

  • Cardpocalypse by Gambrinous - WINNER

  • Demon Pit by Psychic Software & DoomCube - RUNNER-UP

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

Radiant: Offline Battle Arena by Jack Murray/Heel Turn Games

Radiant: Offline Battle Arena by Jack Murray/Heel Turn Games

Best Analogue Game

  • Radiant: Offline Battle Arena by Jack Murray/Heel Turn Games - WINNER

  • Rune by Zemilio - RUNNER-UP

  • Dice Summoners by Ciara Costelloe

Imirt Board Election Results 2020

The results of the 2020 Imirt board elections are in and the newly-elected board members are Basil Lim, Craig Stephens and Manuel Correia! (shown L->R in the image below)

NewImirtBoard2020.png

If you want a reminder of who they are and why they want to be involved with Imirt, check out this page. They will be taking the places of outgoing board members, Robin David O'Keeffe, Peter Lynch, and Keith O'Conor, who we thank for their work supporting Imirt over the last few years.

Thank you to everyone who voted and ran in the elections. Remember too that Imirt is a volunteer-run, community group so if you want to get more involved in Imirt or you have an idea for an event or an initiative, drop an email to contact@imirt.ie and let us know!

Nominees for the Imirt Irish Game Awards 2019

We are happy to announce the nominees for the Imirt Irish Game Dev Awards 2019. 

Come join us unveiling the best games released in 2019 in a fun night on December 3rd, from 7:30 pm on Imirt’s YouTube Channel.

IrishGameAwards_2019.png

Best Game Design

  • Cardpocalypse by Gambrinous

  • Castle Costume by Stratton Studios

  • Demon Pit by Psychic Software & DoomCube

  • LEGO® DUPLO® WORLD by StoryToys 

  • VR Doctor Training Simulator: LMA Insertion by Choobs

  • Investor Island by Tall Team Limited

Best Narrative 

  • Cardpocalypse  by Gambrinous

  • Castle Costume by Stratton Studios

  • LEGO® DUPLO® WORLD by StoryToys 

  • Sanctified  by Tooth and Claw Games

  • The Exploitation Game by Colum Higgins on behalf of Trócaire

  • Human Rights Defenders by Colum Higgins on behalf of Trócaire

Best Game Art

  • Cardpocalypse by Gambrinous

  • Castle Costume by Stratton Studios

  • Demon Pit by Psychic Software & DoomCube

  • LEGO® DUPLO® WORLD by StoryToys 

  • Mindframe Arena by Fierce Fun

Best Game Audio

  • Cardpocalypse by Gambrinous

  • Castle Costume by Stratton Studios

  • Demon Pit by Psychic Software & DoomCube

  • LEGO® DUPLO® WORLD by StoryToys 

Best Technological Achievement

  • Castle Costume by Stratton Studios

  • Demon Pit by Psychic Software & DoomCube

  • VR Doctor Training Simulator: LMA Insertion by Choobs


Best Analogue Game

  • Rune by Zemilio

  • Radiant: Offline Battle Arena (ROBA) by Jack Murray / Heel Turn Games

  • Dice Summoners by Ciara Costelloe

Best Upcoming Game

  • This Means Warp by Outlier Games

  • The Darkside Detective: Season 2 by Spooky Doorway

  • Empire of Sin by Romero Games

  • Fireside Hero by Demid Tishin

  • Rust & Dust by Chris McHugh & Caoimhe Doyle

Imirt Board Election 2020

Voting for Imirt's new board will take place until midnight on Monday the 7th of December 2020. Details of how to vote has been sent to members by email. (You can also find the voting details in the Membership Content here on the site). To vote you must be a registered Imirt member. You can sign up for Imirt membership for only €20. Please sign up by midnight on Monday the 7th of December so that your membership can be processed in time to vote before the deadline.

3 out of the 7 board seats are being contested in this election. Board members Robin David O'Keeffe, Peter Lynch, and Keith O'Conor will be standing down. Many thanks to Robin, Peter and Keith for their great contribution to Imirt and the Irish game developer community over the last several years, we wish them every success in future.

If you have any questions please email contact@imirt.ie and thank you for supporting Irish game developers!

The Candidates

Alanna_Kelly.jpg

Alanna Kelly

Alanna Kelly

Alanna wrote her first game - an implementation of Hangman on her father's ZX81 that had been fished out of the attic in 1991. Alanna developed a strong interest in game development, technology and computer programming. After leaving college in 2005, Alanna worked in Dublin as a programmer for PopCap Games International. In 2012, she moved to Galway and has since worked in diverse fields such as Computer Vision, Academia, 3D/Bio Printing and Telecommunications.

She is currently interested in driving community projects to encourage game development related learning, collaboration and entrepreneurship, she established Galway Game Jam in 2013 to further this end. Alanna currently works as a Senior Software Engineer for Ericsson and is also involved in running the Computer and Communications Museum of Ireland.

What I hope to achieve

As part of Imirt I would hope to develop community projects to entourage learning skills relevant to game development. Advocate for game development as a viable career option in Ireland, including campaigning for support and incentives for entrepreneurship and the further development of the video game industry in Ireland. The dream would be to turn Galway Game Jam into a feeder for a game development focused startup accelerator in Galway.

Contact

Website: alannakelly.ie 

Twitter: @alannakelly_ie

Aoife_OFriel.jpg

Aoife O’Friel

Aoife O’Friel

I’m a writer and narrative designer from Waterford, now based in Sweden and working for Ubisoft.

My journey into games began in 2016 when I decided to learn more about the industry. I’d always wanted to write fiction, but it was years before I discovered that it was possible to have a career as a video game writer.

I started out in QA and writing for indie games, but I really wanted to make the leap to AAA. Assuming the best way to do that was to be near the biggest developers, I took a chance on Canada.

That move could have been a disaster (and it almost was), but with a great deal of luck, I landed a short-term contract with Ubisoft Québec. That started me on my current path. Now, it’s my goal to help make this industry more accessible for everyone.

What I hope to achieve

I want to help grow the Irish game dev industry and attract more Irish talent into games. This starts with raising Imirt’s profile and challenging perceptions about who can become a game developer.

When I was growing up, a job in games was never presented as an option, let alone a viable career path. Even though I’ve loved games from a young age, I had no idea I could be part of the industry. I think a lot of young people, particularly girls, have suffered from a lack of information about how games are made, and career paths are often shrouded in mystery.

One of the biggest roadblocks to getting into game development is that there is no “right” way. While that can be freeing, it also means that the tools, resources, and networking needed are often inaccessible to many.

I feel so lucky to have had the opportunity to combine my love of writing with my love of gaming. I want to help make those opportunities more visible and more available by engaging in online workshops and events, and promoting mentorship in the industry.

Contact

Twitter: @aoifeofriel 

Website: aoifeofriel.wixsite.com/portfolio

Basil_Lim.png

Basil Lim

Basil Lim

Basil is a game designer, researcher and educator working with applied game design in societal and medical health fields. His latest research is into applied game design in augmented reality and machine learning for neurosurgery. Basil has extensive experience across art, game design, visualisation and frontend development with indie and freelance studios, and was an initial co- founder of bitSmith Games, an award winning game studio that created games with Irish mythos and cultural influences. He has worked on games with multiple Irish studios across various platforms - analog, digital and alternate controller, and organises Global Game Jam and co-organises Dublin State of Play events annually. He has two furballs who serve as recurring weekly blocker tasks.

What I hope to achieve 

I am a strong believer in grassroots and direct engagement – working with initiatives such as pyLadies, MakerFair, CoderDojo and Idea camp, I have seen firsthand how an encounter between inquisitive minds and experience blossoms into ideation. Accessibility should continue to be integral to Imirt’s ethos – a mundanity, so commonplace that it is a matter of course. There is strength in such openness - mingling and connecting with not only other areas of design/tech, but non-traditional avenues of game design and development creates the studios and employment of tomorrow. Local community outreach that I have been so fortunate to be involved in has been extremely successful – some of the most rewarding projects I have worked on have involved local DEIS schools and non-traditional areas of applied game design (mental health and pain management). I would love to continue such avenues of development and bring larger demographics into the fold of IMIRT and gamedev. The situation we have found ourselves in has brought home how important others are to us - increased accessibility via remote attendance and work has broadened availability of employment and conferences. Continuing this focus on international collaboration and taking forward best practices that have been developed through necessity is paramount.

Contact

Twitter: @firewatersun

Instagram: @firewater_sun

LinkedIn: www.linkedin.com/in/basil-lim-12994a25/

Website: www.firewatersun.com

Craig_Stephens.jpg

Craig Stephens

Craig Stephens

Originally from the UK, I’m Founder & Director of video games PR agency Kartridge. We have been delivering highly successful media and influencer communications campaigns since 2015. Our clients have ranged from AAA publishers - such as Hi-Rez Studios and Square Enix - to one-person indie developers.

My professional life began in the QA teams of EA and Jagex, which provided a solid understanding of the mechanics of games development. Nurturing a keen interest in Public Relations I then worked with Jagex’s freshly-minted PR team on early RuneScape promotional campaigns. Jagex lead to NCSOFT and several multi-year MMO campaigns. My time there culminated in heading up EMEA PR operations. Prior to Kartridge I was headhunted by Gamer Network to promote their network of brands, including GamesIndustry.biz, Eurogamer and EGX.

In 2018 my Irish wife and I married in Dublin, where we now live and work.

What I hope to achieve

As a member of Imirt’s board I would hope to increase the organisation’s standing, both nationally and internationally, so it is better able to achieve its strategic goals in the short and long term. I would develop mechanisms to fuel the growth of the industry to strengthen its role economically, socially and culturally.

My ideas range from lobbying trade and government to improve on recent tax incentive announcements with more investment and financial aid, developing Imirt’s online resources (for would-be employees, employers and consumers), supporting industry and educational networking opportunities, plus championing Imirt’s goals and initiatives with the press.

A key to identifying opportunities and measuring success is to better understand the scope and value of the industry. I would look to develop a foundation of financial and demographic knowledge on which Imirt can plan its activities.

This will cement Imirt’s key position in this thriving creative industry.

My experience working closely with international trade associations (such as Ukie) on events and initiatives, plus tireless networking with developers, publishers and supporting services would make me a great board member. I bring a lifetime of gaming passion, well-honed PR creativity and (as a company director) a highly flexible timetable.

Contact

Email: craig@kartridge.co

Website: kartridge.co

Darren_Kearney.jpg

Darren Kearney

Darren Kearney

I am passionate about community. For over five years I have been maintaining Galway’s local gamedev scene with regular game jams and consistent meetups on a voluntary basis. In these volunteer efforts I find it best to have a team, so we can spread the workload and ensure everything gets done.

In 2018 I established my own freelancing business (Mind Cauldron) which I am still operating. In 2020 I co-founded a small game development company (Portal Punch Ltd.).

We have received development funding from the Wrap fund for developing our studios’ first game.

What I hope to achieve

The game industry is a problematic beast. In all my volunteering efforts it is my mission to improve it, to make it welcoming for everyone and to make it better for everyone.

I hope to put in place some training for informal game-making event organisers (gamejams/workshops) that is based on the research findings of Dr. Aphra Kerr, Ms. Vicky Lee-Twomey and Mr. Joshua D. Savage, as well as my own direct experience. I hope this will effect positive change and increase the diversity of people entering the game industry. I will pursue avenues that increase collaboration and cooperation within  our industry and where possible pursue the establishment of a grant support scheme from the government, similar to Artist supports offered by the Arts Council of Ireland.

Contact

Twitter: @darrencearnaigh

Discord: @mindcauldron#9419

Slack (IrishGameDev): @darrencearnaigh

John_Molloy.png

John Molloy

John Molloy 

I am a game designer, program manager and these days the creative director for internal projects at Black Shamrock Games. I studied at Ballyfermot College before moving to the UK to take up my first design role at Lionhead working on Fable 2. Over the years I’ve also made games at Splashdamage and Wargaming, mostly on console and PC but with a couple of years on mobile titles. Outside of work (and before Covid) I helped in the running of meetups for the Google Developers group, co-championed the UCD Coderdojo and generally pitched in with community stuff at Dogpatch labs. I play a bit of everything, my weekly fixes are a 5E D&D campaign, a few hours on Tabletop Simulator and the old favourite Left 4 Dead 2.

What I hope to achieve

Continue the work to expand IMIRT across Ireland and strengthen our connections. We’re stuck apart right now, but the lessons we’re learning will help sustain and grow the community after the restrictions lift. 

Represent Black Shamrock and its commitment to growing the Irish game development community and support it with the contacts and resources available from the entire Virtuos group. 

Engage with 3rd level institutions to better deal with the disruption of the pandemic. How can placements be made to work while we’re remote first? What are the best ways for students to showcase projects? Where are the graduate openings? 

Celebrate Irish games world wide, and prepare for re-opening. We don’t know yet which exhibitions will go ahead in 2021 or in what form but we need to be ready. 

Lobbying. The games tax credit is a hard won victory but it’s not done yet. We need to be right there making sure that the final details deliver on our needs and enable a real and sustainable future for all levels of the game industry in Ireland.

Contact

Slack (IrishGameDev): @John Molloy

Company Website: www.black-shamrock.com/ 

LinkedIn: linkedin.com/in/molloyjp 

Josh_Loveridge.jpg

Josh Loveridge

Josh Loveridge

Josh Loveridge is the founder and managing director of Loveridge Digital & Stratton Studios, both are multinational companies in their respective fields.

He is currently the youngest ever all-star accredited business owner from the All-Ireland Business Foundation at only 20 years of age. Josh is enthusiastic & driven to transform the gaming industry within Ireland by sharing the vast resources and knowledge he has gained from working within the industry & developing unique business models over recent years while putting a strong focus on research & development and continue to grow and strive within the field. Stratton Studios is a full-time development studio located in Newtown County Wicklow, They focus on developing single-player experiences for Console platforms such as The One We Found, Castle Costume, with their most recent title"Costume Kingdom" releasing on PS4/PS5 recently.

What I hope to achieve

Over recent years there have been major successes within the Irish gaming community, but those successes are too few and far between, I believe that with the right resources and mentorship programs in place Ireland can become a major player within the gaming industry, I hope to establish a program within IMIRT that enables the development community to have a fighting chance and to thrive as it has become harder and harder to "break" into the industry over recent years due to increased financial pressure when setting up a studio. I would also strive to set up more networking events be it virtually or in-person ( when all the craziness has subsided), The knowledge gained at such events cannot be understated enough and often times forge business relationships that last a lifetime, Having more events within the country would also make the gaming scene more attractive to higher-profile members of the gaming community, The more exposure the gaming industry within Ireland gets the quicker it will expand and grow! These are some of the reasons I believe I am a perfect fit for the Imirt board this year!

Contact

LinkedIn: www.linkedin.com/in/josh-loveridge-905361150

Facebook: www.facebook.com/josh.loveridge.3

Twitter: @StrattonStudios

Website 1: loveridgedigital.com

Website 2: strattonstudiogames.com 

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Killian Mangan

Killian Mangan

After spending 4 years studying game design in university in Scotland, I moved back home to Waterford to help form a remote gamedev cooperative called Quarant Inc. We're now nearing the release of our first game ‘Grow Big (or Go Home)’ and have another game in development also. I assumed the role of Team / Creative Lead at Quarant Inc. a few months ago and I continue to play an active part managing both the creative and team aspects of our co-op. I've also had experience in Leadership at the ticketing in Longitude music festival various years, managing a team of 8 in a high-stress environment. In University, I took on the position of PR and Fundraising Manager for the Soup Kitchen Society, wiping off hundreds of pounds of debt and adding a few hundred pounds of reserves to the bank account within the space of a year.

What I hope to achieve

 I hope to prioritise and promote the cooperative model for game development as a structure which is much more equitable, sustainable, and successful than traditional business. I believe that, especially in an industry as turbulent as game development, the co-op model can bring many benefits to newer teams looking to incorporate, and to bigger and more experienced teams looking to switch to a worker-led model.

I also hope to stress the importance of encouraging flexible work for the employees in our industry, with a key focus on the switch to working from home. I seek to push for slower but more manageable and sustainable growth of the industry over rapid expansion which can lead to an exaggerated boom-and-bust cycle for those working on projects within the industry, worsening job market precarity in an industry already so wracked by precariousness.

As someone heavily involved in politics, I want to use my knowledge to lobby the Irish Government to remove the barriers present for those wanting to enter the industry; namely removing the under-25 self-employed job-seeker's and minimum wage penalties, and getting independent game developers recognised as members of the creative arts, including eligibility and access to universal basic income for artists.

Contact

Twitter: @killianm97

Game Dev Portfolio: https://killianmangan9.wixsite.com/game-dev-portfolio

Email: killianmangan@gmail.com

Facebook: www.facebook.com/Killian.Mangan.97

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Manuel Correia

Manuel Correia

I’m a game designer of both digital and analog games. For the last ten years I've worked in a range of platforms which include mobile, PC, augmented reality and virtual reality. You might have played some, such as Forge of Empires, 8 Ball Pool or the first expansion for Guild of Dungeoneering: Pirate's Cove. I am currently at Romero Games, working on Empire of Sin.

I love to play around with new ideas and concepts of play, especially in analog formats because they are so quick to prototype and iterate on. With a trusty notepad by my side, you’ll often find me sketching new ideas or looking for people to play with.

What I hope to achieve

I think my experience with board games could come in handy as an accessible way to introduce people to game design both in workshops and in game jams. As one of the founders of Playtest Dublin, a regular board game playtesting meetup which is still running, I would like to start one in Galway as well. Given the current situation, maybe a national group ran online would be even more useful.

My contacts with publishers and manufacturers could help to turn projects into a reality. I love talking to other creative people, so it would be fun to help with interviews or podcasts.

Contact

Website: gamesbymanuel.com

Twitter: @gamesbymanuel

LinkedIn: https://www.linkedin.com/in/manuelcorreia/

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Paul Fahey

Paul Fahey

Paul has been a part of the Irish game development industry for the past 6 years. He’s been around the industry in multiple roles including reviewer, developer, and designer but has spent the past two years writing for Digit Games.

He has always tried to make time for his fellow developers, taking part in as many social or outreach initiatives that he possibly could!

In the past year, he has taken a more active role in the community. Outreach to students and those breaking into the industry has been his focus but he wants to work with all of the wonderful developers this community has to make the industry better for everyone.

He wants nothing more than to see the Irish games scene grow into a strong, inclusive, welcoming community and he's willing to put in as much work as it takes to get there!

He will also join your tabletop RPG. It doesn't matter that he already has six ongoing. Oops.

What I hope to achieve

The Irish games industry has a great reputation as one that is warm, welcoming, and with an excellent sense of community. I believe that this is the result of years of hard work and cultivation by the community itself and Imirt has been such a huge driver of that work. All of the social events, the outreach initiatives, the community support, giving smaller, indie devs the moment to shine; Imirt has done so much to improve the industry and I want to help that continue.

I’ve always been an activist at heart. I’ve never liked the idea of leaving the work of improving our society to others and I’ve always tried to live by the mantra “If not me, who?”. Our industry, as much as we love it, has a lot of problems and I believe that we, as Imirt, can do a lot to improve it. I also want to help prop up the amazing talent that we have in our community and shine a spotlight on some amazing games that might not be getting the attention they deserve.

I’ve been involved in community organizations pretty much all my life. Youth politics, teenage activist groups, grassroots movements, I’ve done whatever I could to help wherever I can. As a result, I’ve picked up a lot of confidence when it comes to fundraising, event organizing, and canvassing. I’m still very much in the early days of my game development career, but I’m absolutely dedicated to making this industry better for everyone in it. I hope to show you that as a member of the board.

Thank you for considering me for the board and thank you for doing all that you do for the Irish industry!

Contact

Website: https://www.paulfaheygames.com/

Twitter: @paularexpress

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Sara Mena

Sara Mena

Hello, I'm Sara Mena, a visual artist. I moved from Portugal to Ireland to start my career in video games. After that, I was abroad in Germany and Sweden for four years before coming back again to Ireland.

During this time, I've been working in a variety of projects from small indie board games to large mobile titles to movie festivals, getting much-needed experience. 

I'm now focusing more on educational games and apps in my newly founded company, Doodlio Studio.

What I hope to achieve 

When I came to Ireland, I felt incredibly welcome to the video games community, which is part of my interest to apply for the Board.

I'm confident that with my background as a visual artist, I can help with the following:

Create graphic material to promote and building awareness of Imirt 

Create ways for better communication between members, the community and other organisations. 

Help with proposals for the Irish Government and other organisations by setting up templates for appealing presentations, petitions and auxiliary material. 

Help to organise events like Inis Spraoi and games festivals. 

Contact

Website - doodliostudio.com

Linkedin - linkedin.com/in/saramena/

Email - hello@doodliostudio.com

Imirt Board Elections 2020 - Call for Nominees

The 2020 Board elections for Imirt are coming up and there will be three seats available for nominees to fill (The seats of current board members Robin David O'Keeffe, Peter Lynch, and Keith O'Conor). Being on the board of Imirt means you get to add your voice, steer the agenda, and work alongside other members of our industry to implement the goals of the organisation. As a volunteer-run organisation we look forward to welcoming new faces to the board every year and would like to encourage anyone in the Irish games community to consider running. There is no requirement in terms of years of experience or job role - the most important qualification is that you are passionate about the work of Irish game creators and the potential of Irish games industry. We welcome any and all kinds of nominees and we also welcome everyone who has previously run for the elections to put themselves forward again. To become a nominee you simply need to e-mail contact@imirt.ie expressing your interest in contributing to Imirt by next Friday November 20th. We will then ask for your bio, goals, and optional photo to put on the Imirt website before the election. If you have questions about what is involved in being a board member, feel free to reach out to any of the current board members.

New Government Support for the Irish Games Industry

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Minister for Finance, Paschal O'Donohoe, as part of Budget 2021 has announced that the Irish games industry will be presented with a tax break that is aimed to be introduced in 2022. The scheme will be based on the current British tax break which allows companies to claim 20% of the costs of development. This course of action is a reaction to lobbying from Imirt in conjunction with other digital media bodies as well as the positive impact of covid-19 on the games sector in Ireland.

Ireland has some world class game development talent, which will be enabled to grow as a result of this direct support. We have been campaigning for section 481 (or similar initiative) to be extended to game dev for years and are excited to continue working with our gov to provide expert advice and inside data on the market.

Research: How to cost effectively support the growth of the Irish Games Industry

Barry Reid, from Gorilla Post Production, has carried out an excellent piece of research highlighting the potential of the Irish Games Industry, if it receives similar supports to other industry sectors benefiting from tax relief schemes such as Section 481.

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SUMMARY EXTRACT

Since the introduction of the Section 481 tax relief scheme in 1997, direct employment in the Irish Film and TV sector grew from 1,000 to 12,000 between 1997 and 2019. The industry now employs more than Google and Facebook combined. It is estimated that for every euro spent on Section 481 outlays, approximately €3.50 is generated as a net benefit to the economy.

While the TV and Film sectors have enjoyed a period of rapid growth since 2008, the gaming industry in Ireland has been lagging behind by comparison. A report by financial group, Olsberg SPI, in 2017 showed that live action films and television programmes earned €123.3 million in exports to foreign producers. In comparison, export earnings by games companies was just €3.3 million.

A major contributing factor to the relatively slow growth in the sector would point to the lack of Section 481 tax relief, which is vital to the Film and TV industry. Similar tax subsidies are available in other EU countries who support their gaming sectors and have hence experienced significant growth. In addition, many European countries have dedicated games funding to support their indigenous gaming companies, which Ireland does not.

“For the games industry, all project finance is presently private. Given the small scale of the industry such finance is difficult to come by, and is often raised by those working on a project, their friends, and their family.” (Olsberg SPI)

On a global scale, the gaming industry which is valued at $120bn, is now larger than the Film, TV and music industries combined ($65bn). Regrettably, however, it appears that Ireland is set to miss out on the global spoils from the gaming industry. Without adequate support from the government, and a general lack of public investment, the Irish gaming industry is unlikely to grow to the level of the TV and Film industry or compete with its EU neighbours. This represents a large oversight in recent years by successive Irish governments, especially since gaming is a high value export product and the boost to existing jobs in education, software engineering, animation, visual effects, recording, post production, financial and legal services, and hospitality would be substantial.

“While the Irish games sector is presently tiny, given the speed of overall growth in the global games market, there is major growth potential if the right circumstances are available in Ireland.” (Olsberg SPI)

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The full article (The End Game) is available to read here:http://reideconomics.ie/articles.php

Thanks to Barry for sharing this research with us.

Imirt Newsletter Archive

Hopefully, you find our monthly newsletter a useful resource for Irish game development industry news and resources. As the newsletters contains a wide variety of useful links and references, we have created an archive of the previous year’s campaigns. This is a handy resource if you are looking for content that you have missed. It also gives new and potential members an indication of the work that goes on behind the scenes in Imirt. Irish game developers find it a valuable resource to announce and promote upcoming game titles and content.

Newsletter Archive

We are always looking for ‘news’ for our newsletter so don’t be shy, get in contact!

If you like to subscribe to the Imirt newsletter, make sure you are signed up for the current year here

Imirt Irish Game Awards 2019 - Enter Now!

Imirt is happy to announce the fourth Imirt Irish Game Awards, celebrating Irish-made games that were released in 2019!

All entries for the game awards must have been released during the 2019 calendar year. Please see the "eligibility" section in the link for more details.

Please submit your game or game dev tool in as many categories as you see fit. All entries are eligible for the Game of the Year category. Typically, game makers should self-nominate their games. Nominations are open until 31st July 2020.

Important: All entries must be submitted by Imirt members whose membership covers the period of 2020. If you have not renewed your Imirt membership this year, please do so as soon as possible by visiting http://www.imirt.ie/join/ In addition to these awards, your membership helps ensure that Imirt continues to grow and is able to provide a common representative voice for the Irish game maker community.

Visit this link to submit your entries: https://forms.gle/syYKJEhMP9VNnDsJA 

We wish the best of luck to all entrants and thank you for another year or amazing Irish games!

Irish Games Published in 2019

2019 was an exciting year for the Irish Game development industry! We are very proud of all those games released in the year and very excited to see a bigger list in 2020! 

This list was put together for IMIRT’s 2019 AGM and the games were submitted to us via social media. If your game is not there, please contact IMIRT on Facebook with the same details as below.

  • Cardpocalypse - Apple Arcade, PC, PS4, XBOX, Nintendo Switch - Gambrinous

  • Demon Pit - PC, PS4, XBOX, Switch  - Psychic Software and DoomCube

  • Racing Game - PC - Green Cheese Games

  • Radiant Offline Battle Arena - Tabletop - Heel Turn Games

Are you a member of IMIRT? Register now and support our community


Welcome to the New Imirt Board Members!

The results of the 2019 Imirt board elections are in and the newly-elected board members are Brendan Dillon, Ellen Cunningham, Jairo Lopes and Denman Rooke (shown L->R in the image below)!

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If you want a reminder of who they are and why they want to be involved with Imirt, check out this page. They will be taking the places of outgoing board members Brenda Romero, Colm Larkin, Olivier Masclef and Elaine Reynolds, who we thank for their work supporting Imirt over the last few years.

Thank you to everyone who voted and ran in the elections. Remember too that Imirt is a volunteer-run, community group so if you want to get more involved in Imirt or you have an idea for an event or an initiative, drop an email to contact@imirt.ie and let us know!

2019 Imirt Board Elections - Call for Nominees

Are you interested in promoting and supporting the Irish games industry? Now is the time to get involved with Imirt by nominating yourself for the board! Drop an email to contact@imirt.ie to say you’re interested.

Longer Version:

The 2019 Board elections for Imirt are coming up and there will be four seats available for nominees to fill (it was three last year). Being on the board of Imirt means you steer the agenda and implement the goals of the organisation.

As a volunteer-run organisation we look forward to welcoming new faces to the board every year and would like to encourage anyone in the Irish games community to consider running. There is no requirement in terms of years of experience or job role - the most important qualification is that you are willing to commit your time and energy to Imirt. It goes without saying that we welcome a diverse range of nominees and we also welcome everyone who has previously run for the elections to put themselves forward again.

To become a nominee you simply need to e-mail contact@imirt.ie expressing an interest (i.e. you self nominate) by September 23rd. We will then ask for your bio, goals, and optional photo to put on the Imirt website in the run up to the elections and of course your membership will need to be up to date.

If you have questions about what is involved in being on the board, feel free to reach out to any of the current board members

Imirt Irish Games Awards 2018

It's that time of year again! Imirt is happy to announce the third ever Imirt Irish Game Awards for games released in 2018!

Entries have been extended until 24th May 2019.

All entries must have been released during the 2018 calendar year. Please see the "eligibility" section in the link for more details.

Please submit your game or game dev tool in as many categories as you see fit. All entries are eligible for the Game of the Year category.

Best of luck to all entrants, and thank you for another year or amazing Irish games!
Click here to apply

Imirt & Games NI join forces to Run for the Border

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As Brexit looms large on the horizon, Imirt and Games NI have arranged a playdate. The goal is to break down borders, on the border.

Run For The Border will kick off at The Spirit Store in Dundalk, Ireland on 19 January 2019, running from 7pm to 11:30pm. The video game communities of both North and South Ireland will come together for an international cross-border clash of clans. It is expected that this will be the largest ever gathering of independent game developers throughout the island of Ireland.

Tickets for the event are available at:
Imirt Eventbrite (from Dublin):

https://www.eventbrite.ie/e/run-for-the-border-2019-tickets-48132818556

Dundalk was chosen because it’s a bordertown exactly halfway between Dublin and Belfast. Run for the Border is about meeting in the middle.

Run for the Border is primarily a social event but there will also be some talks and networking. The invitation boasts “a friendly event designed to meet new people, form cross-border collaborations, eat food, drink drink, listen to sage advice from local geniuses, play with each other’s toys… with a few surprises thrown in.” Tickets are selling fast so anyone interested in attending should move quickly.

“There is incredible talent on both sides of the border,” adds Elaine Reynolds, Imirt board member and CEO of Simteractive in Dublin, “Having these two game dev communities so close to each other, yet rarely actively interacting, is something that definitely needs to change.”

“Our two communities don’t get together nearly enough,” says Kevin Beimers of Northern Irish game development studio Italic Pig, and events coordinator for Games NI. “We know one another through social media and occasional visits, and tend to get together at worldwide events, but rarely do a Northern developers travel to Southern events, or vice versa. ”

To open the border to higher attendance and to have as much cross-border collaboration as possible, the event will be receiving generous support from the Creative Europe Desks of both Ireland and UK, in the form of two 50-seater coaches, bringing developers to and from Belfast and Dublin city centres on the day of the event.

“The Creative Europe Desks Ireland and UK (Northern Ireland) are delighted to support Run for the Border,” adds Orla Clancy (Ireland) and Sophie Hayles (UK/NI). “Games companies North and South have successfully accessed the Creative Europe Video Games scheme, and we’re really pleased to be working together to enable a meet up that sees the sectors coming together. Particularly with the uncertainty around Brexit, it’s a pleasure to work with the spirit of creativity, cooperation and collaboration shown by GamesNI and Imirt.”  

Tickets for the event are available at:
Imirt Eventbrite (from Dublin):

https://www.eventbrite.ie/e/run-for-the-border-2019-tickets-48132818556

Three Irish games companies receive support from Creative EU Media

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Congratulations to the three Irish game companies who have been successful in the latest Creative Europe MEDIA Video Games funding round! There were five Irish applicants in total for this round. The three successful applicants are:

  • Gambrinous (Cardpocalypse)

  • Isometric Dreams (Sunken Spectre)

  • Simteractive Ltd (Designer Life)

They received a total of €398,279 in this round. Since 2013, Support for Video Games call has seen Irish games companies granted €833,279 in development support.

The next Video Games Call is now open with a deadline in early 2019. Imirt & the Irish Creative Europe desk will host a Video Games application workshop in January 2019. You can also watch videos from our previous workshops put together by the Creative Europe desk & Imirt in the following youtube playlist:

https://www.youtube.com/playlist?list=PLvdEzVX6Kpej0gy1uc12DQL2UH3Xu4Rma

Imirt Awards & Talks Fri December 14th

Fri Dec 14th 5:00pm - 7:00pm
DIT Aungier Street

** Note: new date of Fri 14th Dec **

Imirt invites you to our next event featuring the presentation of the second annual Imirt Irish Game Awards as well as the opportunity to meet some incredible international guests. The event is in collaboration with the DIT School of Media and Screen Skills Ireland. We would also like to thank Black Shamrock for sponsoring the Imirt Awards.

The event is free but space is limited so please reserve a ticket here:
https://www.eventbrite.ie/e/imirt-awards-talks-2018-tickets-53053342977


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Jake Birkett

In 2005 Jake Birkett formed Grey Alien Games. 13 years later he has more than ten games under his belt including RPG Card Game, Shadowhand, and casual hits Regency Solitaire and Spooky Bonus for PC/Mac. Jake has experience with every stage of the development process from design and implementation to testing and localisation.


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Damian Scattergood

Currently Managing Director of STAR Translation Services, Damian started life as a games developer in the 1980’s. Starting with New Concepts developing simulation games in Carlow he was part of the first wave of game developers in Ireland. Joining Emerald Software in the late 80’s he was responsible for a number of hit Z80 games including MoonWalker for Michael Jackson, Vigilante, and SuperTed the search for spot, on Spectrum and Amstrad platforms. He has written technical articles for the likes of Sinclair User, Crash and Your Sinclair magazines in the 1990’s.


Imirt 2017 Irish Game Awards presentation

Awards for the second annual Imirt Irish Game Awards will be handed out in a short presentation. Many thanks to this year’s awards sponsor, Black Shamrock.

Winners have been previously announced and can be found here.


Imirt AGM: Year’s review & future plans

Welcome the new board of Imirt as we review the last year & talk about our plans for next year.


Many thanks to everyone who has helped Imirt to make this event possible:

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Imirt Board Election Results 2018

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Congratulations to the three newly-elected board members of Imirt - Keith O'Conor, Peter Lynch and Robin David O'Keeffe! If you want a reminder of who they are and why they want to be involved with Imirt, check out this page.

Thanks to everyone who voted and to everyone who ran in the elections. Thanks also to the outgoing board members, Jen Carey, Stephen Kelly and Alan Duggan, for all their great work on behalf of the Irish game dev community over the past few years. 

Remember too that Imirt is a volunteer-run, community group so if you want to get more involved in Imirt or you have an idea for an event or an initiative, drop an email to contact@imirt.ie and let us know!