Imirt Inspire returns with panels and workshops from some of the best voices in the video games sector! Our first panel in this revival series is ‘Getting Publisher Ready’. Join us on the 23rd of April at 6pm for this amazing panel.
Imirt Members will receive an email with the link to the Webinar, which will be delivered via Zoom, so they can register ahead of time. They can also find the link in the Members Area of the website.
If you want to attend and are not an Imirt member as of now, you can become a member and attend the session. Please access the link via the Members Area or email eoghan@imirt.ie.
What do publishers really want? In a highly competitive market, how can you ensure your game—and your studio—stands out? Publishers don’t just invest in games; they invest in the teams behind them. So, how do you position yourself for success?
Join host Elaine Dowman alongside Ross Griffith (Silver Lining Interactive), Gina Jackson (Pitchify) and K.A Pederson (Fireshine Games) for a deep dive into the publishing process. This panel will cover essential topics, including:
✅ What publishers look for in a game and a studio
✅ Key elements of a strong pitch deck
✅ When and how to approach publishers
✅ Finding the right publisher for your game
✅ Cutting through the noise and getting noticed
✅ The best ways to connect with publishers
This session will give you the insights and strategies you need to navigate the publishing landscape and take your studio to the next level.
Who is this for?
Indie studios and developers who want to understand what it takes to secure a publishing deal—whether you’re preparing your first pitch or refining your approach.
Speakers
Gina Jackson, a multi-award-winning industry leader, has over 30 years of experience in the games industry, working on around 300 titles across platforms from the SNES to the PS5. She founded the consultancy Skillfull in 2011 and co-founded Pitchify, a marketplace connecting developers with investors to fast-track game funding. Throughout her career, she has secured development deals with major partners like Nintendo and Konami and acquired games for publishers such as Eidos, Ocean, Sold Out, and Nokia. A passionate advocate for diversity, mental health, and skills development, Gina is committed to driving positive change and sustainable growth in the industry.
Ross Griffith is progressively building a career in the video game industry, starting with PlayStation and expanding through marketing and business development roles at Merge Games. This journey led to Head of Publishing at Playtonic Games and currently as Head of Marketing at Silver Lining Interactive. Ross has experience and understanding of the game lifecycle from market strategy, lifecycle management, scouting and sales.
K.A Pederson is the Head Game Scout at Fireshine Games, bringing more than fifteen years of games industry experience. He’s worked across both AAA and Indie at companies like PlayStation, Team17, and more, and now runs the team of game scouts at Fireshine – always looking for the next big indie hit!