IMIRT Board Election 2025 Results

Voting for the IMIRT Board Elections has concluded, the results have been tallied, and we’d like to say congratulations to the winners!

Justin O’Connor and Carlo Azzari have been re-elected, while Llaura McGee, Lauren Morgan and Craig Walsh (Pictured Left to Right, Craig not pictured) will be joining the Imirt Board.

If you want a reminder of who they are and why they want to be involved with Imirt, check out the news post below. These candidates will be taking the place of outgoing board members Dr. Maria O’ Brien, Alanna Kelly and Sylvain Doreau, who we thank for their work supporting Imirt throughout their terms on the board.

Thank you to everyone who voted and ran in the elections. Remember too that Imirt is a volunteer-run, organisation so if you want to get more involved in Imirt or you have an idea for an event or an initiative, drop an email to contact@imirt.ie and let us know!

Imirt and CREW launch new programme, ELEVATE

Supported by the Screen Ireland Stakeholders Fund, Imirt and CREW were delighted to announce ELEVATE on Friday December 5th at the inaugural Incubator/ IndieDev closing event, a new business development programme designed to upskill early-stage game developers, focusing on;

  • Leadership

  • Team building

  • Strategic development

  • Financial management

  • Fundraising

Positioned as a natural next step beyond the incubation stage, it supports start-ups in building the foundational capabilities needed to operate sustainably, navigate commercial opportunities, and prepare for long-term growth.

Imirt CEO Colm Larkin on stage with CREW Programme and Community Manager Ainslie Peters, announcing ELEVATE

ELEVATE has been designed as a natural extension of previous programmes run by Imirt and Ardán, namely the Irish Games Talent Incubator and IndieDev. While this programme is designed with those people in mind, as an all-digital, remote run programme, ELEVATE is open to all individuals in the Irish Games Sector who want to elevate their business skills and desire help in running a successful games studio.

ELEVATE will bridge the skills gap by equipping early-stage game studios with essential leadership, business, legal, and financial capabilities to support sustainable growth and develop confident, resilient studio leaders who can scale their teams, navigate the complexities of the games industry, and establish long-term commercial success.

The programme will consist of 12 x 2-hour online workshops delivered over 12 weeks running from late January until April 2026. It will be complementary for those selected, with a preference given to individuals who have previously taken part in IndieDev, Incubators or similar initiatives.

You can apply for the ELEVATE Programme by filling out the Expression of interest form, which you can find here - https://forms.gle/Rg8NXbV4r6tNsTk5A

IMIRT Board Elections 2025

Voting for Imirt's new board members is now open and will take place until midnight on Monday the 15th of December. Details of how to vote and links needed to vote will be sent to members by email.

There are 5 seats to be filled this year, with Alanna Kelly, Sylvain Doreau and Maria O’Brien stepping down from the Board, and Justin O’Connor and Carlo Azzari re-running for a second term.

We’d like to thank Alanna, Maria and Sylvain for their time on the board. Their service and dedication has been invaluable to Imirt and we hope to continue to work with them in future.

Best of luck to all our candidates!


The Candidates

Jason Adams

Biography

I’m Jason Adams. I began my career in the games industry in the United States with Blizzard Entertainment before transferring to Cork in 2008 to help open their offices. That move brought me into the center of Ireland’s games industry at an important time in its development. Over the next decade, I supported the establishment of operations for Blizzard, Bioware, EA, and Riot in Ireland.

Before working in games, I held leadership roles in other sectors which gave me a strong foundation in people leadership, team development, and organisational effectiveness. My work in Ireland’s games industry covered a wide range of responsibilities including customer service operations, team leadership, scaling teams during rapid growth phases, and supporting both boxed product launches and live service operations. I've worked with teams ranging from small independent developers to large global studios.

In 2018 I co-founded minMAX to focus on executive coaching, team coaching, and leadership development for game studios and technology companies. I'm also a lifelong gamer, which gives me both a personal and professional understanding of the industry. I remain committed to supporting the continued growth of the Irish games sector and the people who make it possible.

Candidate Statement

My name is Jason Adams, and I'm applying for a seat on the Board of IMIRT because I believe strongly in the future of game development in Ireland and want to play an active role in shaping it. I've spent almost 20 years connected to the Irish games industry, both personally and professionally, and I've seen its potential, its challenges, and the opportunities that still lie ahead.

My experience in the sector began with Blizzard Entertainment in the United States and later brought me to Cork in 2008 to help open their Irish operations. Over the decade that followed, I was directly involved in starting up live game and support operations in Ireland for Blizzard, Bioware, EA, and Riot Games. I served in many roles ranging from Customer Service Lead to Programme Manager to Managing Director, and worked at operational, strategic, and cultural levels. Those years gave me a deep understanding of the realities faced by studios at every stage of growth. I continue to work with game companies today across Europe and the US through my coaching practice, supporting leaders and teams across development, live services, and organisational change.

I understand the challenges game studios face in Ireland, from talent retention and funding access to leadership support, operational resilience, and long-term sustainability. I've seen studios succeed, struggle, scale, hyper-scale, and fight to maintain creative identity in a global market. This perspective drives my desire to support IMIRT.

Ireland has made great progress in supporting international investment over the last 20 years, but we've not yet achieved the same level of support for native-grown games companies. There is extraordinary raw talent on this island, but much of it remains under-utilized or under-supported. There are not enough timely financial supports, mentorship structures, or expert guidance available for teams trying to build and sustain studios. Policy progress has begun, in large part thanks to IMIRT and others, but the work is far from finished.

I want to contribute to that work. I believe Ireland can build a thriving ecosystem where independent studios, mid-sized teams, and long-term live service operations can grow sustainably. I want to help ensure future and current developers get the guidance, advocacy, and practical support they need at the moments that matter. I want to help strengthen the foundations that will allow a healthy, creative, and competitive games industry to flourish here.

Thank you for your consideration. I would be honoured to support IMIRT and the wider Irish games community in the years ahead.


Carlo Azzari

Biography

Carlo is a Senior Game Designer whose career has grown alongside the Irish Games Community and Imirt itself, having been a member since it was founded and a Board Member since 2024; he has also co-hosted the Games Co-Op a since 2019, a monthly event in Dublin that serves as a space for developers to playtest and connect with each other.

Professionally, he started his journey almost 10 years ago at Simteractive, and moved on to Black Shamrock after that. He also lived in Stockholm for a couple of years, working at Paradox Interactive as a Content Designer for Hearts of Iron 4. After witnessing the vibrancy and scale of the Swedish games industry, he returned to Ireland as a Senior Game Designer at Black Shamrock in late 2023, and joined the Imirt Board, hoping to foster the same kind of dynamic, self-sustaining games Industry and more importantly, game dev community.

Candidate Statement

I want to continue supporting Irish game developers in any way I can, and to help guide Imirt as it transitions into a fully fledged trade organization. Through all of this, I want to make sure we maintain our inclusive grassroots-first approach, and don't lose the spirit that has defined our community, and by extension, Imirt.

More concretely, I want to focus on:

- Finding additional sources of funding for the organization, and strengthening the existing ones: Merchandise, fundraising events, and strategic partnerships can let Imirt run more independently from government funding. This can allow us to broaden the ways we help foster the industry.

- Continue supporting the incubator programme, and push for its expansion and improvement: This programme is a cost-effective way to guide developers who are starting their careers, giving them tools to succeed and a space to connect with each other. I want to make sure this remains an important part of the non-funding ways Imirt helps our island’s game developers.

- Bringing back regular in-person workshops: Online workshops have a lot of advantages, but in-person ones are better at connecting developers to each other and building community. These have not happened as often as they should, so I want to clear the obstacles that prevent Imirt from running more of them. We can make them more self-sustaining by finding partners that can bring the cost and effort down, and finding other efficiencies on how they’re organised.

- Improving our community engagement efforts: There’s still a lot of developers in Ireland who don’t see the benefit, or don’t even know about Imirt, and we need to continue expanding Imirt’s individual member base to be more representative of our industry. To do so I think we can start by finding more tangible benefits for members, professionalising our communications so people know about Imirt’s work and by having a more active participation in events across the island, or even hosting more of our own.


Ed Byrne

Biography

Ed has been making games and interactive software for over 26 years. Before entering the video game industry, he worked as a graphics artist creating interactive training software for Fortune 500 companies. He began making games professionally as a Game Designer at Ubisoft in 1999 as one of the original creators of the Splinter Cell franchise. At Amaze Entertainment he worked on the Harry Potter line of PC titles and new IP development. Ed joined Zipper Interactive (later acquired by Sony) in 2004 where he oversaw the design of both SOCOM: Fireteam Bravo and Fireteam Bravo 2 as lead designer and MAG and SOCOM 4 as studio Creative Director. After running a small start-up studio to work on his dream game, Moon Breakers, he joined Disney Interactive as Lead Designer for their Bellevue, WA studio.

In 2014 Ed took a hiatus from games to help create ParentCraft, an online addiction treatment programme for parents. Returning to the industry in 2014, over the past decade he has served as a Design Director on the Forza Motorsport series at Turn10/XBOX, Design Manager at Bungie on Marathon and as Design Director at Electric Square’s Irish studio.

Ed was raised in Dublin, where he did his Intermediate and Leaving Cert at St. Patrick’s Cathedral Choir and Grammar Schools. He came to the US to study Illustration and Computer Art, earning his BFA at Trenton State College in New Jersey. He is the author of the book Game Level Design (Charles River Media, 2004), was a recurring speaker at the Game Developers Conference and before moving back to Ireland as an independent developer, a program advisor at Lake Washington Institute of Technology’s game development program in the United States.

Candidate Statement

The Irish game industry is growing by leaps and bounds and I am eager to join IMIRT as an advocate for game education to provide new cohorts of talented game developers across the country who will be designing, building and shipping the next generation of Ireland’s games. I am especially hopeful that through IMIRT we can see industry-driven programs and curriculums, financial and immigration incentives for experienced developers to teach and mentor Irish students, and the establishment of new and expanded vocational programs based on teaching real-world skills and creative techniques.

As our industry reels from several unrelenting years of restructuring, studio closures and a vastly more competitive investment landscape, I hope my own experience and enthusiasm for a new and creatively sustainable era of game development, driven by a new generation of leaders, can help IMIRT in its continuing mission.

Thank you for your consideration,

Ed Byrne


Nicola Clarke

Biography

A recognised gaming industry expert and strategic leader, Nicola Clarke has established a reputation for bridging the gap between gaming culture and mainstream business. Currently serving as Twitch Account Director and Gaming Subject Matter Expert at Twitch/Amazon Advertising, Nicola now leads on developing sales strategy, thought leadership pieces, and gaming initiatives for the UK and Ireland.

Previously, Nicola played a pivotal role in developing Guardian Gaming, creating new revenue streams and establishing innovative approaches to gaming industry coverage. She has worked across a variety of industries, including Government, gaming publishers and leading entertainment companies, finance, CPG and beyond, developing tech and strategic documentation that spearheads gaming in typically novel spaces.

As a thought leader in the gaming space, Nicola regularly speaks at industry events, and leads strategic initiatives both internally and externally to advance gaming industry standards. She is particularly keen to champion gaming in new contexts, and maintains a strong focus on content creators, as well as experiential events through tournaments, roundtables, and TTRPG experiences.

Beyond professional achievements, Nicola actively contributes to industry development through mentorship programs and training initiatives, helping shape the next generation of gaming industry professionals.

Candidate Statement

Dear Imirt Members,

Having returned to Belfast earlier this year from a 15+ year stint in London, I am excited to put myself forward as a candidate for the Imirt board. With over a decade of experience spanning gaming within media and advertising, I believe I can bring unique value to both the north and south's gaming communities during a transformative time in our industry.

My career has been defined by building bridges - between endemic and non-endemic gaming spaces, between creators and commercial opportunities, and between gaming communities and mainstream institutions. As Twitch Account Director and Strategic Lead at Amazon Advertising, I've worked with developers of all sizes, from indie creators to major studios, to both market their releases, and also to champion them through initiatives with other brands. This experience has given me some understanding of the challenges and opportunities facing game developers today, and a deep respect for those working in development currently.

Having worked with organizations from grassroots initiatives all the way up to government bodies, I understand how to build meaningful partnerships that can benefit our entire gaming ecosystem. I have specific expertise in revenue generation and commercial strategy that I would like to bring home with me.

If elected, my priorities would be:

Fostering Collaboration: Creating more opportunities for knowledge sharing and project collaboration between developers across all of Ireland.

Expanding Commercial Opportunities: Using my expertise in both gaming and mainstream media to help Irish developers, whether working in digital or analog games, connect with new audiences and revenue streams.

Supporting Emerging Talent: Building on my experience mentoring and training others to develop programs that support students and early-career developers across Ireland.

Amplifying Irish Gaming: Utilising my public speaking and industry connections to increase the visibility of Irish game creators internationally.

I am particularly passionate about supporting indie developers and ensuring that creators working in all formats - from mobile games to TTRPGs - have the resources and connections they need to thrive. My background in data-driven decision making and strategic planning would bring additional value to the board's initiatives.

The Irish gaming industry is at an exciting inflection point. We can build on our creative heritage to become an even more significant force in the global gaming landscape. I would be honored to contribute to this journey as a member of the Imirt board.

Thank you for considering my candidacy.


Trevor Keane

Biography

I am the co-founder of Feenix Group which includes Feenix Talent and Feenix Studio. I currently lead on gaming strategy, commercial growth and enterprise partnerships. I have worked with major IPs on gaming agreements, game development and rights including Animal Jam (Wild Works), Worms (Team 17) and Paddington Bear. I am a twice published author, Masters in Innovation and also as Masters in Social Humanities with a focus on game design.

Candidate Statement

Dear Imirt Members,

I am honored to put myself forward as a candidate for the Imirt Board. I have a deep commitment to the growth, recognition and long-term sustainability of the Irish games industry, and I believe my experience, strategic outlook and collaborative approach can contribute meaningfully to Imirt’s mission.

Ireland has an extraordinary foundation of creative talent and technical skill in game development. I believe that with the right support structures, the Irish games sector can achieve far greater international visibility and commercial success. Imirt plays a central role in strengthening the ecosystem that enables this growth, and I am eager to contribute to that work.

My motivation for joining the board comes from three core beliefs. First, that the Irish games community possesses exceptional creativity that deserves greater representation both at home and abroad. Second, that the industry can only grow when all voices are supported, including indie developers, emerging talent, established studios and analog game makers. Third, that a strong industry requires strong infrastructure, including access to funding, policy support, education programmes and professional networks. I hope to contribute to advancing each of these areas.

If elected, I intend to focus on four priority themes. The first is advocacy and policy engagement. The Irish games industry needs effective representation with government agencies, funding bodies and policymakers. I aim to contribute to Imirt’s ongoing work to secure improved fiscal supports, funding pathways and industry-friendly policies that can strengthen Ireland’s position as a home for game development.

The second theme is funding, mentorship and talent development. Early-stage developers and small studios often face the greatest barriers to sustainability. I will support initiatives such as the Irish Games Talent Incubator and other programmes that provide mentorship, resources and opportunities for the next generation of creators. Encouraging a steady pipeline of new talent is essential for long-term industry growth.

The third theme is community building and industry visibility. A thriving games ecosystem depends on strong relationships among studios, freelancers, educators and service providers. I will work to encourage collaboration, knowledge sharing and support networks, as well as helping to raise the international profile of Irish games through showcases, events and global partnerships.

The fourth theme is diversity, inclusion and accessibility. A successful industry must be one in which people from all backgrounds feel welcomed and empowered to contribute. I am committed to promoting equal opportunities and helping reduce barriers to entry, whether through outreach, training or community initiatives.

My vision for the future of Imirt is an organisation that continues to strengthen partnerships across education, government and the private sector, while ensuring all members benefit from a supportive and connected community. I believe the board has a vital role in shaping an environment where creativity, innovation and sustainability can flourish.

I would be honored to serve on the Imirt Board and to help support the continued development of a vibrant and globally recognised Irish games industry.

Thank you for your consideration. Trev


Kevin Keating

Biography

Kevin Keating recently relocated to Ireland from California and has nearly two decades of experience in the games industry – the last six with Sony Interactive Entertainment (SIE).

As a Global Account Director at SIE (PlayStation), he directed an account management team that supported 3rd party publishers and developers such as Activision, Mojang, Bethesda/Zenimax, WB Games, Bungie, Gearbox, Studio Wildcard, and Microsoft Gaming (Xbox Game Studios) among others.

Over his tenure at Sony, he scaled his scope of account responsibility from $450 million to over $2 billion in annual revenue, encompassing best-selling franchises such as Call of Duty and Minecraft. One of his many highlights included leading the strategic and operational execution of Microsoft’s “Project Latitude,” successfully bringing previously Xbox-exclusive IPs (Sea of Thieves, Gears of War, Forza, Halo) to PlayStation.

Prior to joining Sony, Kevin spent 3 years at Immersion Corporation where he orchestrated the landmark IP licensing agreement with Sony Interactive Entertainment, directly enabling the PlayStation 5’s DualSense controller adaptive triggers and advanced haptics.

Earlier in his career, Kevin was at the forefront of streaming games and digital distribution with roles at OnLive, Konami Digital Entertainment, and Ubisoft.

Hobbies include cycling and concert photography when not playing DS2!

Candidate Statement

I am excited to submit my candidacy for the Imirt Board of Directors. As a recent arrival to Ireland, relocating from California, I bring nearly two decades of high-level, global experience in the interactive entertainment industry across platform, publisher, and IP & technology roles. I believe this background provides a unique perspective and a robust skill set to serve and empower Imirt’s leadership and wider membership base.

I commit to utilizing this perspective to actively enhance the stature of the organization within the global industry, positioning Imirt as the essential partner for international investment and collaboration within the industry and State government.

My Platform: Engagement, Value, and Relevance

If elected, my efforts will be concentrated on three interdependent pillars designed to elevate member success and grow the impact of Imirt:

1. Member Engagement:

I strongly advocate for a culture of heightened Member Engagement. Our communication strategy must operate on two levels: Increased Frequency & Relevance. Themes should be focused on topics that will enhance the value of Imirt membership while also ensuring increased association transparency through the proactive release of board meeting summaries and documented rationales for strategic decisions; Active promotion of our members through social, newsletters, release calendars – highlighting member accomplishments, releases or general team or studio news; Effectively turning Imirt into a powerful, unified marketing tool for the entire Irish games industry.

2. Value Creation for a Growing Membership Base:

To secure our future, we must prioritize Growing the Membership Base by demonstrating clear, immediate, and tangible value. This means aligning every initiative—from board decisions to event programming—with direct member benefits, making Imirt membership indispensable. By focusing on creating more value for existing members, we naturally expand our reach, attract new talent, and demonstrate the organizational health required to secure larger funding and strategic partnerships within industry and the State.

3. Industry Relevance:

I will actively leverage my two decades of global relationships to enhance Imirt’s relevance within the game industry. This includes organizing a Strategic Speaker Series to bring leading voices across the industry to engage directly with our membership. Topics will be informed by industry trends and include best practices across engine development, self-publishing, working with platforms, localization efforts, and focusing on the critical issues you want to hear. Furthermore, I will push to ensure Imirt acts as the country's ambassador at leading international game events (Gamescom, TGS, GDC), guaranteeing maximum visibility for Ireland's best developers, companies, and gaming technology.

The Irish games sector is poised for exponential growth, driven by world-class talent, story-telling and creativity – and Imirt should be a leading component of that growth. I am ready to bring my expertise and dedication to the Imirt Board. I ask for your vote to help build a stronger, more connected, and valued association for every game developer in Ireland.


Llaura McGee

Biography

I run an Irish games studio, Dreamfeel, best known for If Found…. Since 2009 when I finished my first video game (a colour-swapping shmup), I’ve experienced almost every level of the games industry: all the way from working for a large software company, to getting involved in the indie scene in the UK and releasing games on Xbox Live Indie Games, to working for a start up in Scotland, to freelancing back in Ireland, to founding and running my own studio for the last ten years. Our games have won multiple awards such as AMaze’s Grand Prize as well as multiple “Game of the Year”s from various websites.

In education I have a Masters from Abertay University in Dundee and have taught game design in universities such as Technical University Dublin, Goldsmiths in London, New York University, and the University of Southern California.

I believe that games can cross borders and boundaries. Curtain was the first game to win a Writer’s Guild of Ireland award in 2015, and in 2016 If Found… was also the first game to win any award in the Irish Design Awards and we won four including the grand prize. My work has been shown internationally not just in game festivals but also in film festivals like Irish Screen America, in museums like the Smithsonian in Washington DC and the V&A Museum in the UK, I’ve had interactive installations in Dutch music festivals, and in English, German and Italian art galleries. I’ve done silly things like have two professional english football teams dress up like frogs for a game of “Frogball”, and serious things like performed my video game, The Infinite Notebook, at a literary festival where it was presented as the “future” of literature (a fairly tall order!).

I’ve experienced highs and lows: a game that spawned its own genre ie, “flatgames”, and resulted in thousands of new games and new creators starting out was initially rejected from festivals for not being “game” enough. I’ve taken games to zine fairs and sold handfuls of copies and I’ve had games at The Game Awards in Los Angeles and sold tens of thousands times more. One game that I co-created, got international press, funding and a publisher for I received just a “special thanks” in return, and I’ve made games that inspired people so much they cycled the entire way from Paris to Achill island. I’ve made business deals at industry mixers with some of the biggest names in the industry and I’ve also helped persuade a few dozen people to go to Inishbofin to play games on the beach in the dark in the rain.

The lows or wild diversions aren’t a counterpoint or failures, they’re necessary stepping stones to be able to reach highs in the first place.

Candidate Statement

First and foremost my goal is to be a voice for games as culture and creativity, and specifically for the people that do the work to create that culture in the first place. Even when it’s acknowledged that games are art, it can still be forgotten that it’s people who create them. I believe that better support and security leads to better work. It’s easy to only focus attention on the teams that have already had success, and I hope as Imirt grows we can provide more pathways for the studios of the future, especially as it is rare that the most creative and promising game makers are also the best at business lingo.

Often those outside our industry can sometimes only see two ways to support us: existing successful studios or students. Existing studios and students are both very important, but there are also very experienced game creators and struggling studios that fit into neither camp. When I started in Ireland in 2013 I was neither, and Dreamfeel took many years to figure out everything we did and to make the connections and the quality games that got us in the door.

In this same way a great sign of a healthy industry is when talented team members have the ability to leave one studio and spawn a half dozen more.

Secondly, I would like to see more focus on the holistic skills of “game making” (and “game directing”) as separate from the individual disciplines that might contribute to a project (eg, modeling, programming, design, or composing). Imirt have really excelled with its workshops in the past and I think there are opportunities for some more “hands-on” workshops to teach the kind of skills that can only be taught through direct feedback on works in progress from professionals (eg, if you want to be a film editor, no book or video tutorial will ever substitute for editing a film). As such I hope to promote the creation of short games as not “unambitious” but actually the path to success.

Lastly I would like to help promote Ireland as an exciting place for game creation. We can do more to document and demonstrate the history of games in Ireland (from Plan 9 from Outer Space to Speed Freaks to forgotten games like the IF game Rameses and to recent successes like Anthology of the Killer and Seance of Blake Manor) and we could look into running games events focused on culture outside of the events that are more business focused (of which we now have some brilliant ones).

Imirt has been going for ten years and has been built up by so many incredible volunteers and now staff. These are just some thoughts and ideas that will depend on demand and interest and I would be delighted to help the Imirt team and the Irish games industry in any way I can by offering my experience and insight. This is a very promising moment for the industry here and if you think my perspective can help I would be honored and grateful for the chance to do so.


Lauren Morgan

Biography

Lauren is an indie game developer and couch co-op enthusiast based in Dublin. Having returned to study game design as a mature student, she is passionate about supporting emerging talent and understands the unique challenges faced by those entering the games industry today.

Before transitioning into game development, Lauren built a professional background in financial compliance and communications. This experience now informs an organized, people-focused approach to production and teamwork. She is dedicated to supporting the growth of the Irish games ecosystem and creating accessible pathways to industry for both new and experienced games professionals across the island.

Candidate Statement

My name is Lauren, and I am running for the IMIRT Board because I believe the Irish games industry is at a place where community, visibility, and meaningful support for emerging talent will shape its long-term future. I am seeking this position not only as a developer, but as a dedicated community advocate who is committed to representing the voices of juniors, students, indies, and career changers who are actively trying to find their place in this sector.

My strengths lie in communicating clearly, organizing effectively, and representing myself and those around me with professionalism. I want to use these skills to help IMIRT engage more directly with educational institutions, studios, community groups, and independent developers. By strengthening these connections, we can build a clearer flow of information, opportunity, and collaboration across the industry.

If elected, I aim to:

- Develop new structured opportunities for emerging talent

Having participated in the first iteration of IMIRT’s Talent Incubator Programme, I know firsthand how beneficial it is to receive practical guidance and mentorship from industry professionals.

I want to contribute to the continuation and improvement of existing programmes such as the Talent Incubator and IndieDev Prototype Fund while creating even more community-driven workshops and practical sessions for members.

- Bridge the gap between education and industry

I want to help position IMIRT as a central hub for professional development by leveraging the combined experience and knowledge of our members. This means connecting employers with new talent and working with studios to create internships and practical industry placements, as well as organizing IMIRT-led portfolio reviews and mentorship sessions.

- Drive community engagement across the Island

I aim to work with the other members of the IMIRT board to develop and maintain a comprehensive database of upcoming industry events, game jams, and networking opportunities. Additionally, I hope to support outreach initiatives to highlight game development in different counties, ensuring that our community feels nationally represented.

I intend to use this opportunity to contribute meaningfully to IMIRT’s important ongoing work in supporting developers at every level across the island. I would be honoured to play a part in helping build a strongly connected and more accessible games industry for everyone.


Justin O’Connor

Biography

I have served 2 years on the Imirt Board, the last 12 months as Chairperson. I advocated and lobbied for the Irish Games Industry for during that time and I contributed to securing important changes to the Digital Games Tax Credit. I played an active role in securing more than €600,000.00 in funding for Games Industry initiatives such as Games Talent Incubator, Irish Games Fund, Publishing Workshop and Nexus Pitching along with funding to employ Imirt's first CEO.

I have tried to ensure that Imirt’s strategic objectives have been furthered, ensuring that Imirt’s whole community has a voice and are heard by government or government agencies. I have pushed to secure Imirt future, through corporate membership and improved corporate governance.

I’ve contributed my experience to Imirt and I’d love the opportunity to build on that even further. With your support, I’ll keep delivering for Imirt in any capacity if elected.

Professionally; I am part of the leadership for StoryToys (Head of Finance), one of Irelands fastest growing studios. I have been a part the team the has claimed the first DGTC. StoryToys has more than doubled our Revenue and employee numbers. I have twenty plus years experience in Finance.

Candidate Statement

I have served 2 years on the Imirt Board, the last 12 months as Chair. I advocated and lobbied for the Irish Games Industry for the last 2 years and I contributed to securing important changes to the Digital Games Tax Credit. I played an active role in securing more than €600,000.00 in funding for Games Industry initiatives such as Irish Games Talent Incubator, Irish Games Fund, Publishing workshop and Nexus pitching event and along with funding to employ Imirt's first CEO.

I have tried to ensure that Imirt’s strategic objectives have been furthered, ensuring that Imirt’s whole community has a voice and are heard by government or government agencies. I have pushed to secure Imirt future, through corporate membership and improved corporate governance.

Whether using my platform of the board or in StoryToys, i have pursued an agenda that benefits the Irish Games Industry, through engagement with our local, regional and national stakeholders.

I am part of the senior leadership for StoryToys (Head of Finance), one of Irelands fastest growing studios in Ireland. I have been a part the team the has claimed the first DGTC. StoryToys has more than doubled our Revenue and employee numbers. I have more than twenty years experience in Finance.

I have applied my experience to my role in Imirt, I will continue to do so regardless of my position within Imirt.


Gavin Wade

Biography

My first commercial game was published in 1985 by Automata (UK) Ltd, one of the forerunner games publishers in the UK. I was still at school, so embarrassingly made it into the local newspaper.

For the next twenty years I developed and published over 50 titles, for 8-bit home computers, then PC, and consoles from the Sega Mega Drive, the original Gameboy, through to Dreamcast, PlayStation, and beyond.

My companies (AVM Ltd, Wave Software Ltd, largely porting houses) worked with more clients than I can list: Warner, Virgin, Ocean, Ubisoft, US Gold, Mirrorsoft, etc.

We were popular for bringing games from Amiga to PC including the Sensible Soccer series, Chaos Engine, and genre defining titles, such as Dune 2.

In 2004, I helped establish one of the first games courses in the UK, later suggesting the creation of the TIGA Accreditation. The Portsmouth courses went on to win the first TIGA Best Educational Institution award, and again a decade later under my leadership.

While teaching I continued collaboration with industry, including The Chinese Room on Amnesia: A Machine for Pigs (PC) and Everybody's Gone to the Rapture (PlayStation), also developed titles for Nintendo consoles and original content for PC.

In 2023 I relocated from the UK to Ireland for a new adventure as Course Director for Computer Games Development at Limerick University.

Candidate Statement

My 40+ years’ experience in the games industry, and my experience in education, combined with being a relatively new arrival to Ireland, puts me in a somewhat unique position of being able to view and compare the industry here to the UK. There are already positive signs of growth, only this past year Imirt became a formal trade body. It could also be said that the Irish industry benefits due to its compact size, being a more tightly linked group of highly creative people, sharing their knowledge and experiences, supporting each other’s success.

The close network of participants in the Irish industry, combined with the historical creativity, is some of the real value I see, and I hope whether I’m elected or not, to contribute to the growth and recognition of these values in the years to come.

What is a little surprising is how humble the community has been, there should be more shouting about the successes, to let the world know we are here, and it’s great to see the possible introduction of ‘Game Ireland’ in the next year.

To grow the Irish industry, we need to let the local population know we are here. The next generation (and their parents) need to know and believe there is as much possibility of success in games related career, as there is in other traditional subject areas.

Only with confident new creatives coming into our sector can we rapidly grow and provide the new talent the industry needs to support future expansion, we need to encourage and reward interest in our subject area, with placements, mentoring and business support.

If elected to the Imirt Board, I will:

• Use my view of the Irish industry, combined with my knowledge and experience of the UK industry, to contribute to discussion around new directions and approaches to grow the Irish games industry.

• Bridge understanding between university objectives and industry objectives, to better support both. Higher Education is often in awe of industry, industry doesn’t always understand what HE is trying to achieve, both have the growth and success of our subject area in mind.

• In the shorter term, through conversation focus on supporting the current strengths of Irish university courses to provide clearly defined games content linked to industry requirements, working within the constraints and style of specific institutions. Enabling them to be the best at what they do.

• When the timing is right, work with applicable parties towards the creation of an Imirt Accreditation for teaching and learning.

• Work with industry partners to develop a mentoring and support framework, mentoring startups, early-stage businesses, to inspire and nurture future talent.

• Engage in discussions towards introducing more opportunities to create more incubator opportunities, including funding and creative office spaces around Ireland, to develop the concept of a ‘game development island’.


Craig Walsh

Biography

Hi, my name is Craig Breathnach. I've been a volunteer in the Irish game development community for most of the last decade in varying roles, mostly working with Galway Game Jam and in the last few years assisting Imirt.

I'm also a graduate of Pulse College Galway of their Games Design Course in 2015. Through their active support of the local groups I branched out and have been a part of this community ever since.

I've attended many games related events, branching out my network and learning about the different parts of the industry within Ireland. This has helped immensely in my understanding of the landscape here.

I originally started out as a programmer for games, before realising that was not where my skill set is at it strongest. I've been a writer related to video games ever since, having written several articles published by several different organisations, as well as offering my writing skills as a freelancer.

Candidate Statement

My goals as a Board Member are straightforward, but not easy; I want to support the grassroots and local developers in this great little country of ours. A lot of folks will know me from meeting me at events, events that are usually game developer focused or inclusive of game developers. I made it somewhat of a personal mission of mine to get a "boots on the ground" view of what it's like being a developer in Ireland. And what I saw was not always pretty, but shone beautiful when it did.

To our incredible teams and individuals releasing game after game this year, to the bigger budget juggernauts, I want to grow the industry here more than ever before. Continuing with the support that Galway and Dublin have been getting, and giving many other areas like Cork, Limerick, Kilkenny, and others a chance to show what they can do as developers.

I'd also love to see more collaboration with our friends in Northern Ireland who, just as much as ourselves down South, have been punching so far above their weight in terms of quality of games being created with the resources available to them.

As I said in my submission for last year's Board Member Election, I intend to do my best to get a St. Patrick's Day Steam Festival to happen. Some of you may know the work going on behind the scenes to get this done, but with your support, I can haul this event kicking and screaming over the finish line if given the opportunity. So many other countries around the world have a Festival or Event on Steam celebrating what the talent of their developers have made, and we should have that too. We worked too hard for too long to not show the world what we can do.

Another goal from last year is more presence of Irish game developers at real-life events across Ireland. Anyone who has showcased at events can tell you how crucially important that feedback is when random members of the public playtest your game with no reservations whatsoever. And the importance of getting in front of real people instead of having to compete for their attention on a tiny screen with a million other things is second to none.

Lastly, if I hadn't said it enough, if you work in the Games Industry in Ireland, I want to speak with you. Ardán, Imirt, Screen Ireland, and others have done so well gathering the money and experience they collectively have and producing so much with it. I believe there are more connections like this to be made, with benefits for all parties involved. As a Board Member, I'd like to open up these discussions to learn what we can do together.

Thank you very much for reading.

Imirt Joins EGDF - The European Games Developer Federation

Imirt and the Irish games industry are continuing their growth, with the organisation now joining our partners in Europe as a member of EGDF - The European Game Developer Federation. Imirt is delighted to be part of such an incredible network, and to continue to build relationships with the talent around Europe.

“This is a fantastic opportunity for IMIRT as we join EGDF, and we look forward to strengthening the connections between Ireland and our colleagues all over Europe,” said Colm Larkin, CEO of IMIRT.

IMIRT is the 26th member of the Federation. The Federation has been steadily expanding its activities, especially in East and Southeast Europe, now covering 24 European countries. EGDF is focused on helping European game developers access talent, funding, and a route to the top of the game industry value chain — all challenges Irish game developers are also struggling with.

“Ireland is one of the key emerging game development hubs in the EU. We are more than happy to welcome Irish game developers into our network to share best practices, solve the industry’s challenges, and unite ourselves in building a European game industry on European terms,” said Jari-Pekka Kaleva, managing director of EGDF.


ABOUT EGDF – Uniting the European game dev industry

The European Games Developer Federation e.f. (EGDF) unites national trade associations representing game developer studios based in 24 European countries: Austria (PGDA), Belgium (FLEGA, WALGA), Croatia (CGDA), Czech Republic (GDACZ), Estonia (GameDev), Finland (Suomen pelinkehittäjät), France (SNJV), Germany (GAME), Ireland (IMIRT), Italy (IIDEA), Lithuania (LZKA), Netherlands (DGA), Noth Macedonia (MGI), Norway (Virke), Poland (PGA, IGP), Portugal (APVP), Romania (RGDA), Serbia (SGA), Slovakia (SGDA), Spain (DEV), Sweden (Spelplan‑ASGD), Switzerland (SGDA), Turkey (TOGED) and the United Kingdom (TIGA). For more information, visit https://www.egdf.eu/.

Imirt Board Elections 2025 - Call for Nominees

The 2025 Board Elections for Imirt are coming up and there will be five seats on the board available.

Being on the board of Imirt means working alongside others in our industry to implement the goals of the organisation, contribute to the agenda and help to develop the games industry in Ireland. We look forward to welcoming new faces to the board and would like to encourage anyone in the Irish games sector to consider running.

It would be desirable that candidates can demonstrate experience in at least one of the following;

  • Project management or production coordination experience

  • Studio leadership or department head role

  • Contributing to community initiatives, events, or teams

  • Academic leadership within a games-related programme

However, the most important qualification is that you are passionate about the work of Irish industry and want to contribute to its growth and development. We welcome all nominees, whether it is your first time or have previously run in the elections to come forward.

The role will take up roughly between 1 and 2 hours each week. .

To become a nominee you simply need to e-mail contact@imirt.ie, expressing your interest in contributing to Imirt by Thursday November 27th. We will then ask for your bio, goals, and an optional photo to put on the Imirt website before the election.

If you have questions about what is involved in being a board member, feel free to reach out to any of the current board members. We look forward to hearing from applicants in the coming weeks and welcoming some fresh faces to the Imirt Board.

The Nexus Games Summit 2025

The Nexus Games Summit returned to Dublin on October 2nd 2025. The annual games conference, which was presented this time from The Foundry @ Google, had the Irish Games Industry trek down to Dublin to share the latest and greatest in games and network with each other. The event included Golf and Pre-Event networking on the 1st, and a post-event networking event on the second. It was a fantastic moment for the Irish Games Sector and Imirt had the honour of being a part of it.

Firstly, our very own Elaine Dowman, Board Member of Imirt, MC’d the event. To say we’re proud of Elaine would be an understatement. The amount of work she put into every aspect of the event, whether run by Imirt or not, is an inspiration to us all.


For Imirt initiatives, we were delighted to put on the Imirt X Nexus Games Showcase, where we highlighted some of the best games coming out of the sector. We had the honour of showcasing;

  • Eyes of Hellfire from Gambrinous

  • Éalu from Beyond the Bark

  • Smash N’ Grab from SLAP-BANG! Digital

  • Mars Attracts from Outlier

  • TÖLT from ENIGMA Studio

  • The Seance of Blake Manor from Spooky Doorway

We are incredibly grateful to these developers for showcasing their games, and hope to find more opportunities in the future to showcase the incredible games coming from the Irish Games Sector.


Our big event of the day was the Nexus Best Pitch, Presented by Imirt. This event saw eight teams pitch their games to a panel of publishers as if they were pitching the game in a meeting. The panel would then give feedback on their pitches, which gave our audience some incredible insight into what they need to do with their own pitches going forward. The event drew an incredible audience, and we’d to thank all that attended.

The event had some incredible games pitched, such as SZeance from Dreamfeel and Lizard Wizard from Carroll Games. It was, however, a competition, and the winner was the amazing Not Here, Not There with Good Folk Café. We’d to thank all of the teams for their incredible pitches and for making the event really special.

We’d also like to thank our amazing panel of judges. Dave McEvoy from RAID Studios, K.A. Pedersen from Fireshine Games, Jairo Lopes from Xbox and Leela Collins from Imirt and Banshee Games. We really appreciate all of the time and effort they put into the event.


Nexus had many other amazing activities and initiatives, from Imirt-alum Maria O’Briens roundtable on tax, to the many amazing panels featuring the likes of John Romero, Tommy Thompson and George Osborne. We’d like to thank the incredible Stuart Dempsey and Colm Roche for the incredible event they put together and invited us to be a part of.

Irish Games and Budget 2026

In Budget 2026 the Irish government has announced a number of initiatives related to game development.

Imirt welcomes the addition of post-release development to the Digital Games Tax Credit, effectively recognising that game development continues beyond the first launch of a game, as well as the extension of the scheme to 2031. This is a meaningful and necessary improvement to the credit and we commend the government for taking this first step.

Imirt firmly believes that additional changes remain key before the tax credit can live up to its potential, particularly in terms of being attractive to international companies looking to open game studios in Ireland. Imirt has published a pre-budget submission that details these changes here.

Imirt looks forward to working with the government to deliver on the planned improvements to the credit.

Screen Ireland have also received an additional €2.1 Million in funding with a recommendation from Minister O’Donovan to develop a new strategy to grow the games sector in Ireland. We are delighted to see further investment in the games sector come through Screen Ireland, who we are already partnering with on a number of initiatives including the Digital Games Portfolio fund and the development of a Digital Games Competency Framework. We believe these direct supports are a long term foundation from which to build up Ireland’s games sector and we look forward to growing our partnership with Screen Ireland.

Imirt also welcomes the proposal to bring forward a permanent successor to the Basic Income for the Arts scheme, and strongly recommends that art delivered through the medium of games be included.

Alongside all these initiatives linked to Budget 2026, Imirt has also put forward games roles for the Critical Skills Occupations List, and we would urge the Department of Enterprise, Tourism and Employment to adopt them to both strengthen the domestic industry and make game development in Ireland even more attractive to foreign direct investment.

Imirt would like to thank the government for these commitments. We also recognise the incredible work from our partners at Screen Ireland and Ardán, and from within our membership to contribute to making all this possible.

Colm Larkin

CEO

Imirt, The Irish Game Makers Association

Six Teams Announced for Stage One of the Irish Games Fund

Just announced at the NEXUS Games Summit by Imirt Board Member, Elaine Dowman, six incredible teams have been awarded the first stage of the Irish Games Fund. We’re delighted to say that the six teams are:

  • Dreamfeel

  • ENIGMA Studio

  • Mystic Systems

  • Outlier

  • Pewter Games Studios

  • Psychic Games

The Irish Games Fund, developed in partnership with Screen Ireland, is a first-of-its-kind games fund for Ireland, giving developers the support they need to validate, develop and deliver their project. Stage one of the Irish Games Fund offers developers €8,000 for project validation, allowing them to execute on ideas that may have previously been out of reach. This staged accelerator fund will invest a total of €200,000 into successful teams as they progress through stages 2 and 3.

These amazing projects come from some of the best talent has to offer. Here’s a word from some teams that were awarded stage one.


“We’re delighted to have received stage 1 funding for a new game which we are prototyping. This funding has enabled us to explore art directions with an experienced artist from the TV/animation sector.”

- Sam Redfern


“We’re delighted to be among the recipients of the first stage of the Irish Games Fund, which will allow us to take a leap forward in the concept and prototype phase of an exciting new project!”

- Christoper Conlon


"We're delighted to be awarded the Irish Games Fund! It is a critical support for expanding our team in Dublin and leveraging Irish talent to create new, innovative games for a global audience. We can't wait to get started on an exciting new prototype and will be revealing the game to the world in 2026!"

- Paul Froggatt


"I was beyond thrilled simply when the Irish Games Fund was announced. For generations Irish talent has emigrated to create video games elsewhere: commercial megahits like No Man's Sky, PUBG or The Room, as well as cultural touchstones like VVVVVV, Slave of God or 10 Beautiful Postcards. I applaud everyone involved in recognizing the rewards we will have when we create them here!

On a personal note I'm honoured that Dreamfeel was selected in this first cohort with Project Carrownagh. It's an ambitious 3d game set that's particularly Irish, set in the bogs and hills of Connacht, but it's also a game that with a little help from the fund will bring our island to the world (nb: we made all the characters cats, because everyone likes cute cats right?).

- Llaura McGee


"The Irish Games Fund is allowing us to explore an idea that would have otherwise gone unexplored. Arts funding is vital for inspiring creative work!"

- Lotte May


The Irish Games Fund had an incredibly competitive pool of applicants, and we’d like to thank all of the teams for putting themselves and their projects forward. We would like to see all of these projects come to fruition in the future, and we hope to see these teams continue to apply to further initiatives.

We’d like to thank Ardán for their continued support of the Irish Games Fund as a part of the shared Digital Games Portfolio, and we’d like to thank Screen Ireland for continuing to support the Irish Games Sector.

24 New Irish Games Talent Incubator Participants Announced for 2025!

Ardán and Imirt are delighted to announce that we have selected the 12 Galway participants and the 12 Dublin participants who will take part in a 12-week Games Incubator coast-to-coast programme from September to December 2025.

Managed by Imirt and Ardán as a part of the Screen Ireland Digital Games Portfolio, these East and West coast games talent incubation programmes are supported by CREW (Creative Enterprise West) in Galway and the GEC (Guiness Enterprise Centre) in Dublin.


Dublin Incubator 2025 Participants

David Abaya

Working Title: ‘Spacedex’.

In Spacedex, players take the role of quirky space couriers delivering parcels across galaxies. Maintain ship health, manage oxygen and fuel, dodge space pirates, and compete in interstellar parcel races in a chaotic first-person co-op adventure.

Erik Azev

Working Title: ‘Binary Star Odyssey’.

Binary Star Odyssey is a turn-based tactical RPG. Lead a customisable roster of characters enrolled in the Galactic Peace Corp academy. Venture to the core of the solar system to solve the mystery of a recurring calamity ravaging the galaxy.

Hazel Blackwood

Working Title: ‘One Ear Up.’

One Ear Up is an action/adventure game where players take on the role of a dog they get to create in a magical, fantasy world. When Gramundu, the God of Nature, awakens to find his world defiled by humans, he wraps every village in a cage of thorns. As the nimble village dog, you’re the only one able to escape, but you find more than you bargained for. As the god of magic heads off to sleep, she gifts you with a magical collar that will help you bring Gramundu to peace. Now, it’s up to you to save the world, and hopefully make a few new friends along the way.

Jane Tan

Working Title: ‘Good Folk Cafe.’

Wild Narrative is currently developing Good Folk Cafe, a cosy, atmospheric management game, set in Ireland, where you forage for wild plants, craft bespoke dishes, and delight your mysterious otherworldly clientele.

Inspired by the tales that myth-keepers, storytellers, and Sean-nós singers have kindly shared with us, Good Folk Cafe will immerse you in the Irish landscape and its folklore.

James Smith

Working Title: ‘Veil of the Tuatha’.

Every god has secrets. One of them has blood on their hands. Veil of the Tuatha is a narrative murder mystery where Celtic deities gather after the shocking death of the healer Airmid. Every god is a suspect — from the Morrígan to Brigid to the Dagda — and each puzzle uncovers secrets, lies, and shifting loyalties. As the mortal investigator, it’s your task to unravel contradictions and expose the true killer hidden among the gods.

Jacob McConnell

Working Title: ‘Build a Bot’.

Build a Bot is a bullet hell mecha rogue-like where you fight back against the evil mega-corporation. You play as a robot built by a humble farmer who is sick and tired of the evil corporation’s oppression. Fight through the hoards of unique enemies and choose your loot to fight your way.

Joakim Svensson

Working Title: ‘Knights of Blobbert’.

Knights of Blobbert is a physics-heavy Action RPG and RTS hybrid. Take direct control of the commander while defending your base with vast armies. Crustaceans, cephalopods, and slime knights war for survival in a doomed world.

Matthias Greferath

Working Title: ‘They Stare’.

They Stare is a horror game where the player is tasked with investigating a series of unsettling reports coming out of Clear County. The player must gather evidence and escape the horrors in the game’s story or the procedurally generated nightmare mode

Sonny O’Mahony

Working Title: ‘Arcalumis.’

Arcalumis combines frantic real-time dice management with strategic turn-based combat in a roguelite engine-builder. Command your chosen faction in battle against enemy engines. Be rewarded for constructing synergistic builds in your quest for survival.

Stefano Gatto

Working Title: ‘Looming Light’.

Looming Light is a story-driven puzzle-platformer about a masked child who wakes on a shore with no memory. You’ll explore five unique islands separated by a sea of darkness, each reflecting a different facet of depression and isolation. By helping others and understanding their struggles, you’ll slowly remember your past, rekindle lost light, and uncover the origin behind the ancient lighthouses scattered across the world.

Tiziano Coppoli

Working Title: ‘Tiny Clockworks.’

Tiny Clockworks is a tiny puzzle(ish) game for Playdate (a Game Boy with a crank! https://play.date/), about aligning gears and repairing clocks. The game is all about making the player feel like they are repairing a sophisticated clock by aligning the gears and turning them with the Playdate’s unique crank!

Wojtek Borowicz

Working Title: ‘Dziady’.

Dziady is a narrative puzzle game where you play as a huslar, a village elder capable of communicating with spirits. On the day of the dead, wandering souls come to your table. Learn their stories and choose the right food and drink to grant them salvation but beware of evil spirits trying to trick you. In Dziady, Polish culture, history, and myth meet gameplay inspired by Papers, Please! and Phoenix Wright. The game is inspired by a 19th century poetic drama that became the foundational work of Polish romanticism.


Galway Incubator 2025 Participants

Alejandra Vargas

Working Title: ‘Lease & Desist’.

This game is set in an apartment building trapped in a time loop, repeating the same day over and over. As a player you control a cat that can disrupt the lives of the residents and alter the course of events, uncovering different hidden stories within the loop.

Brent Mitchell

Working Title: ‘Hoverderg’.

This is a cozy adventure game of a dog getting their first hovership. Fly a bouncy hovership and blast around an alien planet looking for your mother and uncovering the secrets behind the strange world. Meet the locals, repair alien technology, search for treasure, race the canyons and wear lots of great hats.

Chris Madden

Working Title: ‘Starlight’.

Hollow Moon Studios is developing a 2D cyberpunk-noir roguelite where memory itself can’t be trusted. Players step into detective Blitz Mathers’ fractured mind, reliving broken memories to uncover the truth in a city consumed by corruption.

Dave Ryley

Working Title: ‘The Pig-Keepers Dice’.

Top-down local multiplayer brawler where two wizards (Bristle & Grunt, the pig-keepers from the prologue of the Irish Saga _The Táin_) battle each other using magic dice thrown into the arena that determine the rules of the brawl.

Jamie Clarke

Working Title: ‘Next Day’.

Clarke Games is a development studio focused on co-operative play! We are making a cooperative party game called Next Day! Which will be delivered to your door step with non next day delivery!

Josef Olsson

Working Title: ‘Alltarach’.

An adventure game set in a fantastical version of Ireland, a generation after the death of Saint Patrick. In a time of myth and magic, a young woman leaves her small island behind in search of her missing brother. She finds a disunited Ireland, where the old customs have new rivals and the barrier between the worlds is thin.

Katie Canning

Working Title: ‘Alltarach’.

An adventure game set in a fantastical version of Ireland, a generation after the death of Saint Patrick. In a time of myth and magic, a young woman leaves her small island behind in search of her missing brother. She finds a disunited Ireland, where the old customs have new rivals and the barrier between the worlds is thin.

Lydia C. Fleischer

Working Title: ‘Parish Hopping’.

Plug in your paper shredder! In this narrative-driven puzzle game, you play the church’s marketing manager on a mission to cover up all of your clerics’ little and not so little misdemeanours before an investigative journalist can ruin your reputation. A satirical 2D game for sociocritical people with humour as dark as the devil’s soul.

Max Prediger

Working Title: ‘King’s Palette’.

Deduce who you can trust in a kingdom ruled by a corrupt king and work with them to restore order. Be careful, each character’s personality may not align with their real goals and lead to them betraying you. Avoid the king’s guard and traitors to prevent your network of rebels being discovered.

Sonny O’Kennedy

Working Title: ‘Apocalypse Dogs’.

In this game you play as a dog in a post-apocalyptic city after the humans have fled. spend your days finding supplies, meeting other intelligent dogs to join your pack, and fighting the different effects of the apocalypse… (zombies, robots, aliens, any apocalyptic event you can think of).

Thomas Jacob

Working Title: ‘Chronicler’.

Chronicler is an Isometric Action-Adventure game about exploring and preserving the history and culture of a civilisation as it collapses.

Tuathlaith de Búrca

Working Title: ‘Cluiche Ríomhaire:

Via.’ It is an an Irish-language video game in which you have to explore the world, talk to NPCs, and interact with various puzzles to proceed.


About Irish Games Talent Incubator 2025

The programme will provide game devs with support in both Development and Business Modelling. Participants will have access to dedicated working space at Guinness Enterprise Centre in Dublin and CREW in Galway for the duration of the programme, to work alongside like-minded, early-stage businesses. The programme will develop participants’ entrepreneurial skills, game development skills and portfolios, which will help them on their journey towards sustainable careers in the Irish video game industry.

Participants will leave the programme with the experience necessary to turn their creative skills into a revenue-generating business endeavour. Each of the 24 participants will be paired with an industry mentor, who will meet with them throughout the programme and guide them through the experience, using their professional insights to advise them.

The Irish Games Talent Incubator 2025 is managed by Imirt and Ardán with the support of Screen Ireland’s Digital Games Portfolio, in collaboration with CREW and GEC.

Please email eoin@ardan.ie in Galway or eoghan@imirt.ie in Dublin if you have programme questions. Please email kathryn@ardan.ie if you have press or media queries.

Imirt and Screen Ireland collaborate to develop a Digital Games Competency Framework

Imirt - the Irish Game Makers Association and Fís Éireann/Screen Ireland are delighted to announce that we’re opening Expression of Interests for the Digital Games Competency Framework.

The purpose of this work is to research and develop a Competency Framework for the Irish Digital Games Industry, including job role task analysis and career mapping.

This study will involve a combination of qualitative and quantitative research methods, building on previous work in related areas. The research should employ various methodologies to engage with the industry and its audiences. The successful Consultant(s) will need to collaborate with:

  • IMIRT and its members

  • Screen Ireland

  • Industry stakeholders, including individual talent and relevant companies within the sector; studios, developers, publishers and service providers

  • Education providers and training bodies, including but not limited to colleges, universities, and Skillnets

The rapid growth of the Irish Digital Games Industry requires a clear strategy for recruiting, retaining, and developing skilled professionals. A well-structured and clearly defined Competency Framework is essential to achieve this shared objective among all industry stakeholders


Project Goals:
The Competency Framework for the Irish Digital Games Industry will be designed as a learning resource and guide, offering direction for personal and career development while providing access to relevant learning and development opportunities within the sector. This framework should align with other existing frameworks in the creative industries, ensuring consistency and coherence with the broader industry approach, except where specific needs unique to the digital games sector dictate otherwise.

Intended Audience:
While this Competency Framework will be developed by Imirt in collaboration with Screen Ireland, it is intended for use by all individuals, companies and agencies currently working in or aspiring to work in the sector. It is not limited to any specific group or organisation and will also support the industry's skills development process, including through initiatives like Section 481. We hope that this framework will inform the structure of current and future companies within the sector in Ireland, offer a roadmap for those outside of the industry, such as government agencies, to understand it and its structures to a greater extent and offer insight to educators within the sector to inform changes required in courses at all levels.


To learn more about the Digital Games Competency Framework, including the key objectives, assessment criteria, and how to send an expression of interest to Imirt, please read the PDF linked below

Digital Games Competency Framework - Expression of Interest

Nexus Best Pitch - Presented by Imirt

The Nexus Best Pitch, presented by Imirt, will take place at the Nexus Games Summit in Dublin on October 2nd. Imirt is delighted to offer this unique opportunity for its members to showcase their games to a panel of industry experts and a live audience, competing for the title of The Nexus Best Pitch 2025!!

How it works:

Developers can submit their pitch decks to Imirt Here.
An Imirt panel will review all submissions and select up to eight studios.

The selected studios will then:

  1. Take part in a pitch deck talk/ Q&A with Raw Fury ahead of Nexus.

  2. Refine their pitch decks and practice their pitches.

  3. Present their final pitches to a panel of industry experts on October 2nd at Nexus Games Summit in the Imirt Room.

The timeline is as follows;

  • Deadline for Pitch Deck Submissions: Friday, September 12th

  • Pitch Deck Talk/ Q&A with Raw Fury: September 17th

  • Selected teams will refine their decks and submit final versions: September 29th


Live Nexus Best Pitch 

  • When: October 2nd, during the Nexus Games Summit.

  • Format:

    • Each team will have 10 minutes to pitch their game

    • Followed by 5 minutes of feedback from panel of industry experts

    • Decks will be scored, and the Nexus Best Pitch 2025 Award will be presented


How to Apply:

Submit your pitch deck HERE!

This is a fantastic opportunity to:

  • Gain real-world pitching experience

  • Get direct feedback from industry experts

  • Level up your pitch with help from Raw Fury

  • Showcase your work to a wider audience

Let’s show off the best of Irish game development.
We can’t wait to see what you’re working on!


When applying please note:

  • Open to Imirt member studios only, with a game currently in development.

  • Up to eight studios will be selected to take part by an Imirt panel.

  • Pitches must be submitted by midnight on Friday 12th September. Finalists will be contacted shortly afterwards.

  • Studios must be available to attend Nexus in Dublin on 2nd October.

  • Travel and accommodation expenses must be covered by the studio

Imirt Corporate Membership Now Available!!

We are delighted to say that Corporate Membership is now available. If you go to Imirt.ie/join, you can now become one of the first to support Imirt as a corporate member. To sign up as a new account, click sign up at the bottom of that page. To migrate an existing individual membership you can click “Join New” in the Plans section seen at the bottom of that page when logged in. Imirt.ie/join outlines all of the benefits available to corporate members and our new pricing structure, as outlined at the last AGM.

Individuals can continue to be individual members for €20 per year, and will continue to receive the benefits that come with being a member.

Over the coming weeks, you’ll hear more from us about what this all means, and the changes that are coming to Imirt as a result. We will be overhauling our website and directory, running more events and initiatives, and we will be listening to your feedback.

Imirt turned 10 years old in April. We thank every single one of you reading this, whether you’ve been a member for 10 years or 10 minutes. To everyone who has put their faith in us, given us their support, and helped us grow, we could not have gotten this far without you. These changes exist to make sure that Imirt is here 10 years from now, and is supporting you long into the future.

Go raibh míle maith agat!

Irish Games Fund - Expression of Interest Now Open

Imirt is launching Ireland’s first Game Development Fund! The fund is managed by Imirt with support from Ardán as a part of the Screen Ireland Digital Games Portfolio. 

The Irish Games Fund is a new staged accelerator designed to empower emerging Irish studios through funding, mentorship, and structured development support. This is your chance to validate your project, build a playable prototype, and prepare for commercial release. The fund offers;

  • Up to €73,000 in non-repayable funding

  • 3 development stages: Validation → Prototype → Commercial

  • Expert mentorship, milestone reviews, and visibility opportunities

  • Designed to support original and culturally rich games

Who should apply?

  • You should be a registered Irish game studio, meeting one of the following criteria;

    • Your business should be operating for a minimum of one year

    • Your business should have filed accounts previously

    • The studio or core team have previously released a commercial project

  • Studios developing Original IP

  • Studios who have a defined concept or prototype with a clear understanding of their intended audience and development needs

This is a competitive process with limited places available.

Apply now to start the application process


Submit your Expression of Interest here

Apply Here

The deadline for the Expression of Interest is 21st of August at 5pm. Application forms will be delivered to those who have submitted an EOI within the next week.

Please Note: You must complete an Expression of Interest in order to receive the Application Form.

The closing date for Application Forms is the 1st of September at 1pm.

Imirt Website Renovation - Call for Quotation

IMIRT is seeking a creative and experienced agency or individual to lead a full redesign of our website (www.imirt.ie) and develop a comprehensive brand guideline document. The aim is to enhance our online presence, improve usability, better communicate our mission and offerings, and establish a consistent visual identity.

We encourage anyone with experience in web development, a strong design portfolio, and who can work in a collaborative environment to click the link below and view our call for quotation.

Imirt Website Renovation - Call for Quotation

Irish Games Talent Incubators Applications Open

Imirt and Ardán are delighted to confirm that our incubation programmes are returning in September! Managed by Imirt and Ardán as a part of the Screen Ireland Digital Games Portfolio, these incubation programmes are the next step in our support of the Irish games sector.

The Irish Game Talent Incubator (formerly Imirt Dublin Games Springboard and Wild Galway Games Initiative) aims to develop the creative and entrepreneurial skills that video game developers will require to navigate the professional games industry.

The programme will provide game developers with support in both Development and Business Modelling, participants will have access to dedicated working space at Guinness Enterprise Centre in Dublin and CREW in Galway for the duration of the programme, to work alongside like-minded, early-stage businesses. The programme will develop participants' entrepreneurial skills, game development skills and portfolios, which will  help them on their journey towards sustainable careers in the Irish video game industry.

Participants will leave the programme with the experience necessary to turn their creative skills into a revenue generating business endeavour. Each of the 24 participants (12 in Dublin, 12 in Galway) will be paired with an industry mentor, who will meet with them throughout the programme and guide them through the experience, using their professional insights to advise them. Participants are expected to attend all in-person workshops.

The Guinness Enterprise Centre and CREW will provide dedicated working space for each participant for the duration of the programme. Start-up workspaces are essential for driving innovation and cooperation among entrepreneurs, and are hugely beneficial for incubation programme participants. Topics covered during this programme range from business models in the games sector, understanding markets, advertising and social media, to game development disciplines such as fast prototyping, choosing the tools that are right for you,  and how to pitch your game. These modules will sit alongside mentoring and presentations

You can apply for the Irish Games Talent Incubators at this link. Applications are currently open and will close on August 11th. Assessment will conclude and applicants will get a response by August 20th. The programme will commence on the week starting September 1st, 2025 and run for 12 weeks. 

Ardán and Imirt will be hosting an Information Session online on Wednesday 30th July, 2025, at 3.00pm. Register to attend here.

Apply here

If you have any questions about the Irish Games Talent Incubators, please contact Eoghan Watters from Imirt (eoghan@imirt.ie) or Eoin Butler Thornton from Ardán (eoin@ardan.ie).

8 Teams Confirmed For IndieDev 2025 - Games Prototype Fund Enters It's Second Year

Supported by Fís Éireann/ Screen Ireland Digital Games Portfolio and Northern Ireland Screen, IndieDev is a games prototype fund in which teams are provided with €15,000/£15,000, alongside mentoring and workshops, in order to build their prototype.

The scheme, which is managed by Ardán, with the support of Imirt, was a huge success and is expanding again, with eight teams this time around. With teams based out of Dublin, Galway, Antrim, Armagh, Tyrone, Laois, Clare, Tipperary, Kilkenny, and Down, this is truly a one-of-a-kind all island initiative that we’re delighted to be supporting.

A variety of game prototypes will be explored, including a hot air balloon simulator, a stealth-puzzle game, a meditative, cozy game, a roguelike strategy game, 3D action-adventure platformer, a minimalist pinball-inspired perseverance platformer, a soft post-apocalyptic romance adventure visual novel, and a first-person, stealth exploration game.

You can read more about the amazing teams and their prototype projects below;


Universe or Nothing: ‘Persevere’ 

‘Persevere’ is a roguelike strategy game that fuses survival management with tower defense. Stranded on a hostile alien tomb world and hunted by drones, you must salvage a locomotive, recruit a crew, and chart a path across a strange planet dotted with enigmatic alien complexes and failing human colonies. The core Universe or Nothing team members are Mark Aherne – Creative Director / Programmer, Adam Kaufman – Content Designer, Naomi Kaufman – Content Designer, Dave Churchill – Texture Artist / Marketing Manager, and Mario Sena – Art Director, and the team are based out of Galway, Dublin and Clare.


Rúcach: ‘Valley of the Lost Abbey’ 

In ‘Valley of the Lost Abbey’, discover lost abbey ruins and rebuild with a new-found community of fellow woodland creatures in this meditative, cozy game woven through with immersive narrative. The core Rúcach team is Denman Rooke, Caitlyn Rooke, George Mercer, and Claire Brankin, and the team are based out of Galway and Laois. 


Table Topple: ‘Above Quarry Crater’

‘Above Quarry Crater’ is a 3D Action-Adventure Platformer with the central twist in the adventure part! In the full experience, you’ll explore the spires of a long neglected city – venturing as far as you can before returning home to recover; getting a little further each day. The core members of Team Table Topple are Richard Naughton, Adam Englishby, Cillian O’Brien, Alexander Navarro Mantari, and Luke Jason Farrell, and the team are based out of Galway, Clare, Tipperary and Dublin. 


Reliable Plumbing Services: ‘Pinfall’ 

‘Pinfall’ is a minimalist pinball-inspired perseverance platformer that explores the history of philosophical ideas through gameplay focused on falling, reflecting, and climbing. With each level embodying a different philosophical tradition, players must navigate a crumbling world using simple controls to find meaning amidst failure. The game emphasizes introspection and mastery, encouraging reflective play through challenging physics puzzles. The core Reliable Plumbing Services team are Matt Murtagh and Thomas Hitchcock, and the team are based out of Kilkenny and Dublin. 


Round Robin Interactive: ‘Isle of Éan’

‘Isle of Éan’ is a peaceful experience that aims to educate about Irish bird conservation. It is a first-person, stealth exploration game in which players catalogue a variety of Irish birds whilst exploring a lovingly crafted island. When left idle, the game seamlessly transforms into a study aid in the form of an ambience generator by providing tranquil sights & sounds. The core Round Robin Interactive team members are Brendan Hewson, Laura Ryder, Eve Golden-Woods, and Brianna Chew, and the team are based out of Mayo and Dublin. 


Sharp Glass Games: ‘Deathwish Bloom’ 

‘Deathwish Bloom’ is a soft post-apocalyptic romance adventure visual novel, in which you play as a Junior Scientist. Your obsession with recreating a lost medicine in a secret-filled Science City grants you a chance to redeem the broken life story of yours and of your loved ones. Unless said loved ones destroy themselves and the City first – by their own deadly invention. The core Sharp Glass Games team members are Irina Kuksova and Anaïs Chareyre-Méjan and they are based out of County Down. 


Silly Goose Games: ‘Selkie’ 

In ‘Selkie’, you can sneak your way through a mystical cave of Irish folklore in this stealth-puzzle game, carrying a mysterious gem to stop the Grey Man from escaping and destroying your home. You play as the daughter of a selkie, an unlikely hero wrapped in her mother’s sealskin, who must rely on stealth and a unique colour changing skill to bypass enemies. With the help of the Merrow, Tarbh Uisge, and Oillipheist you must find your courage as you journey through the cave between worlds. The core Silly Goose Games team includes Jessica Williams, Joseph McKinney, and Dylan Knipe, and the team are based out of Antrim, Armagh, and Tyrone. 


Space Lion Studios: ‘Balloons of Paradise’ 

‘Balloons of Paradise’ is a hot air balloon simulator where you steer your craft via wind. The game will provide a variety of challenges through its objectives and environments, but also have modes for players who want to relax in the vibes of floating through the sky. The core Space Lion Studios team will be Lead Designer Mark Robinson and Lead Programmer Jonathan Aykroyd, and the team are based out of Dublin and Galway. 

Imirt Digital Workshops - Games CV and Portfolio Workshop

In an ever evolving and competitive games market, getting a job can be tough. That’s why it’s more important that your CV and Portfolio represent you as best they can, and present you in the best manner possible.

Many of the talented people in Ireland and beyond have been affected by the instability of the industry in recent months. Imirt views it as our duty to do what we can to help those affected. 

Join Robert Emerson, Imirt Board Member and Senior Talent Acquisition & CSR Specialist, as he guides you through maximising the potential of your CV and Portfolio.

This event, which is being delivered via Zoom, will run from 6pm - 8:30pm on Thursday the 17th of July, and will include a break for participants to engage with each other and a Q&A section at the end. This event is available to everyone, regardless of your status as a member of Imirt or your geographical location. 

You can join at the following link - https://us06web.zoom.us/webinar/register/WN_rNza4OdsRWupNb8fFPVN-g

Creating Authentic Worlds – An Imirt Members-Only Panel

We have a new edition of Imirt Inspire ready to deliver to you! This time, join host Eoghan Watters alongside Llaura McGee (Dreamfeel), Len Cunningham (Gambrinous) and Alyx Jones (Silver Script Games) for a deep dive into Narrative Design. The panel will take place on June 25th at 6.30pm, and be available for Imirt members on demand shortly after!

Imirt Members will receive an email with the link to the Webinar. They can also find the link in the Members Area of the website.

If you want to attend and are not an Imirt member as of now, you can become a member and attend the session. Please access the link via the Members Area or email eoghan@imirt.ie.


Narrative design is a vital part of the gaming experience, helping players connect emotionally to the world, characters, and stories within the game.

In this virtual panel, we will explore the craft of writing and designing narratives in games from multiple angles: how to get started in narrative design, how to bring other people's stories to life, or folklore and mythology and how to infuse personal experiences into games.

Whether you're an aspiring writer, a seasoned narrative designer, or simply interested in how stories are woven into the interactive medium of video games, this event will offer insights, strategies, and inspiration to help you enhance your own storytelling practice.


Speakers

Llaura McGee is a Donegal woman who founded and runs the Irish indie studio Dreamfeel. She's been making games professionally for over a decade including 2020's If Found... released with Annapurna Interactive about a trans woman growing up in 90s Ireland while the world ends, 2014's first person walking sim Curtain about the destructive relationship between two women in a punk band and 2022's Contact for the second Milan Triennale Interactive Collection. Currently she's working on a bunch of secret things and she thinks you're cool.


Len Cunningham is a game designer, narrative designer and writer with over 8 years of professional games industry experience.

They are passionate about involvement in supporting and growing the local game development community.

They have lectured in narrative design and writing for games at Trinity College Dublin, were a board member of Imirt for 2 years and are an active committee member of Game Workers Unite Ireland.


The Game Awards Future Class, MCV 30 Under 30 and BAFTA Breakthrough star Alyx Jones has worked in dialogue and audio across titles from Elden Ring and Arcane, to more recent releases of Still Wakes the Deep and Atomfall.

In 2022 Alyx founded indie studio Silver Script Games, currently working on their debut game "The Quiet Things”, an autobiographical narrative game, created with the goal of opening conversations around taboo aspects of mental health, and experiences of abuse.

Imirt Expands With New Hires

This time last year, Imirt took a huge step forward with the hiring of Colm Larkin as CEO. Colm joining Imirt has let us pursue our strategic goals for the Irish games sector, and Imirt has achieved a lot in the last year.

Now, Imirt continues to grow. We are delighted to welcome Eoghan Watters and Leela Collins to the team! Leela has joined Imirt as Project Manager, while Eoghan, who has been with Imirt in a part-time role since September, has joined as Research and Administrative Assistant.

Eoghan and Leela joining the team alongside the continued efforts of the volunteer board, means Imirt’s capabilities as an organisation are better than ever. We will work to deliver the Screen Ireland Digital Games Portfolio fund, continue to advocate for the industry with government and expand how Imirt represents the Irish Games Sector nationally and internationally.


Leela Collins (they/them) - Imirt Project Manager

Leela Collins (they/them) is a producer, organiser, and long-time advocate for the Irish games industry.

As Imirt’s Project Manager, they oversee initiatives including the new development fund, supporting creators and studios across the country.

With a hands-on approach and a deep rooted belief in collaboration, Leela is passionate about building a resilient, inclusive and culturally rich games community on the island.


Eoghan Watters (he/him) - Imirt Research & Administration

Eoghan Watters (he/him) is an academic with an expertise in the Irish games sector and a deep love of the artform.

At Imirt, he strives to improve the sector by engaging directly with developers and using his research to expand our understanding of the Irish games sector and promote the potential that exists within it.

Through community engagement, Eoghan strives to understand the needs of Irish game developers and is willing to chat to anyone who has insight on the future of the sector.

Imirt and Ardán partner to administer Screen Ireland Digital Games Portfolio

We are honoured to confirm that, in partnership with Ardán, Imirt will be the Lead Organisation for the Screen Ireland Digital Games Portfolio.

The portfolio, worth €500K, will be administered to support the Digital Games Sector as it grows, and to ensure the continuation of the progress achieved in 2023 and 2024 from New Entrants into Emerging, and to address the needs of established developers in the sector. The fund will be overseen by a Steering Group, which will include Screen Ireland, to ensure that activities are as impactful as possible.

Imirt and Ardán are responsible for the design, implementation and reporting of the initiatives undertaken with the fund, in cooperation with Screen Ireland. Establishing pathways for ongoing progression of the sector is at the core of the work being undergone, and Imirt aims to give confidence to industry and creative talents on the growth of the sector.

Keep an eye on Ardán and Imirt social platforms & newsletters for more info on the initiatives that Imirt and Ardán will be developing. You can look forward to a more robust set of Incubator programmes building off of the work of The Wild Galway Games Initiative and The Imirt Dublin Games Springboard, alongside IndieDev 2025, which will focus on supporting even more teams and building a stronger pipeline for emerging game developers. We will also be offering a Development Fund programme, which you’ll hear more about in the future!