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The workshop will be held online via Zoom.
From Concept to game-ready 3D Asset
From Concept to 3D Asset is a 2-part workshop for beginner to intermediate 3D Artists, with a focus on Environment Art specifically, aiming to cover the stages of creating a 3D Asset within the context of a typical video game production environment. Jasmin will break down her own process of how to approach a concept before creating the asset, what to consider when making highpoly sculpts, lowpolies and textures but also considerations that have to be done when working with video game engines such as Unreal Engine. Along the way, Jasmin will share some tips and tricks for how to achieve interesting silhouettes and details within your models while also reflecting on the importance of iteration and feedback within this whole process.
Workshop day(s) breakdown
Day1
2h Presentation & Live Demo on
Overview of current 3D Pipelines commonly used in Studios
Breaking Down and analysing a Concept
Starting with a Highpoly Blockout
Sculpting tips and tricks
Clean Topology vs Quick Topology
When is it okay to Decimate vs doing topology by Hand?
UVs & Baking
What to consider in terms of good practises
Tips and tricks
Day 2
Quick summary on the last session and recap
Texturing and Colors
Differences between Hero Assets or Commonly used Assets within an Environment
Implementation in-Engine, especifically Unreal Engine
How to import and set up an Asset, including LODs, Collision, Materials, Textures
General reflection on iteration and changes within the whole creation process
Q&A
Jasmin Habezai-Fekri is a 3D Environment Artist currently working as a 3D Environment Artst at Airship Syndicate. In the past, she has worked at other studios such as Airborn (Palia), Square Enix, Monomi Park (Slime Rancher) and Sketchfab. Besides work, she frequently mentors other 3D artists, creates workshops and tutorials to share her creation processes. She has a strong focus on stylized environments and props with PBR- and hand-painted textures and loves creating colorful worlds.
A big thanks to Screen Ireland for their support on helping these workshops become a reality.